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Traps in Saw VI

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This page contains all the Traps used in Saw VI.

Pound of Flesh

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Simone attempts to cut off her arm

or "The Flesh Scale" or "The Screw Helmets"

This trap was created to test two predatory lenders, Simone and Eddie, in the opening sequence of Saw VI. The two are placed in adjoining cells and each victim is equipped with a head harness with screws positioned on either side of it, poised to drill into their temples. Should one of them fail their test, the screws would drill into their skull with immense pressure, killing them. In order to survive, they are given a set of utensils to cut off their own flesh and toss it down a chute, onto a scale located between the cells. After 60 seconds passes, the subject that places the least weight onto the scale would have his/her headpiece discharge, drilling into his/her head.

The overweight Eddie takes an early lead by slicing off and tossing his stomach fat/skin onto the scale while Simone attempts to cut off her fingers, but has difficulty in bringing herself to do it. Meanwhile Eddie continues tossing more skin and fat onto the scale. Simone, running out of time, begins to cut her arm at the mid section, however, after seeing Eddie toss even more flesh onto the scale, Simone panics, and starts to cut faster. The drills begin drilling deeper, causing Simone to cut her upper part of her arm. Simone then notices that she is losing, so she grabs a meat cleaver and starting to hack away higher up her arm, severing it from her body. With only seconds to spare, Simone grabs her severed arm and tosses it down the chute, onto the scale, tipping the scale in her favor, and causing Eddie's harness to activate, drilling into his skull and killing him.

Tape: Hello. I want to play a game. The devices on your head are symbolic of the shackles you place upon others. You recklessly loan people money, knowing their financial limitations, counting on repossessing more than they could ever pay back. You are predators. But today, you become the prey, and it is your own pound of flesh that I demand. The scale before you is your only path to freedom. However, only one of you may pass, and the toll is ultimate sacrifice. The sacrifice of flesh. Before you are the instruments to exact this flesh. Move with haste though, for when the sixty second timer hits zero, the one who has given the most flesh will release their bindings, while the gears on your opponent's head will engage, piercing their skull. Who will offer the most flesh in order to save their life? The choice is yours.

William's Tests


William takes his second key

William Easton, was an executive for the health insurance company, Umbrella Health Insurance, who was responsible for turning down coverage claims. William had an hour to complete five tests in an abandoned zoo, or bombs strapped to his arms and legs would detonate, killing him. It was also hinted that if he didn't reach the end of his game in time, something would happen to his family. With each test he completed, he was given a key to one of his shackled bombs. As a precaution, the bombs were set to detonate even if William strayed too far from an individual test. Each of his tests involved individuals who had close ties to him and the health insurance company, mainly his subordinates. In William's games, he was challenged to put his health insurance policy (which ultimately favored younger, healthier people with a higher income) to the test.

In more detail, his tests were:

The Oxygen Crusher

or "The Breathing Room"

Saw VI oxygen clamps

William awakens in his first test

William and the company's janitor, Hank, wake up in a device, with a breathing mask on each of their faces. They are told that every time one of them takes a breath, the device on them will close in on their stomach. William tells Hank to hold his breath but Hank loses and the clamps close in all the way letting William escape. Upon escaping William notices a scar on his side.

Tape: Hello, William. You've probably been wondering when we would see each other again. Today is that day. For years, your probability formula has decided the fate of others. The healthy have benefited while the potentially sick have been unjustly rejected. However, this formula does not take into account the human will to live. When faced with death, who should live versus who will live are two entirely separate things. Today, your policy will be put to the test. There are four straps around your limbs and you have four tests you must complete. For if you don't, the straps on your arms and legs will detonate. Look closely. You have sixty minutes to complete your tests and avoid this fate. Starting now. You are not alone in this game. Just as you have taken loved ones away from their families, if you don't reach the end before the timer hits zero, you will never see your family again. Here is your first test. Your health and hereditary background puts you in the highest category of success. However, the same cannot be said for your adversary. While only fifty two years of age, this man has continued to smoke, even though he has a history of high blood pressure and heart disease. This demonstrates very little appreciation for the blessings of his own life. Your game will focus on the simple element of air. Once this game begins, every time you take a breath, the clamps around your chest will close in and crush your body. The only escape is in the other's failure. So I ask you, when faced with death, who will survive? Live or die, William. Make your choice.

The Gallows

or "The Decision Lines" or "Save One, Kill One"


William considers his choice in the Hanging Room

In William's second test, he reaches a dimly lit reptile room with two small screens on the railing in front of him, flashing the words, "Take Them" (referring to two chains with handles connected to the railing), and a large window in front of him. Originally William refuses to take the chains, but when he attempts to continue through the room, the bomb on his wrist begins blinking, forcing William to retreat and pick up both of the handles. Picking up the handles in turn activates two spotlights,first showing Billy the Puppet with a noose of barbed wire, Billy's platform falls and he slams into the glass wall before explaining the trap to William, then illuminating two plank-like platforms behind the glass. On one platform stands a young company file clerk, Allen, and on the other, William's elderly secretary, Addy. Each person has a barbed wire noose around their neck and is gagged and has their hands tied behind their backs. To move on, William is instructed to release one chain, causing the corresponding person's platform to retract and hang them, guaranteeing the other's safety.

William refuses to let go of either chain at first, however the chains begin to gradually withdraw into a pulley system, making it increasingly difficult for William to maintain his grip and, if he waited, it would eventually become impossible for him to hold on to both. Likewise, as the chains withdraw, the victims' nooses begin to drag them towards the end of their respective platforms that they are standing on, and assuming that William fails to make a decision, both would be hanged. The instructions for the test point out that by his company's standards, the secretary is too old to be worth saving, however because she has a family, William chooses to let go of the file clerk's chain, letting him die instead. Allen's platform retracts, and the noose severs his artery. Allen is hanged as his body slams against the window, splattering blood in front of William.

Tape: Hello, William. Standing on the platforms behind me are two of your colleagues. One: your file clerk, a young healthy male with no living relatives. The other: a middle aged woman, with a family history of diabetes. According to your policy, your secretary is older and weaker, and therefore less worthy to survive, but you know the loss that she will be to her family while young Allen will disappear without a blip on the world's radar. Only one can exit this room and the choice of whom falls upon you. You must let go of one to save the life of the other. As you can see, the choice is not so clear when you are face to face with the people who's blood will stain your hands. Let the game begin.

The Steam Maze


William guides Debbie through the Steam Room

or "The Boiler Maze" or "The Spear Cannon"

The third test takes place in the boiler room of the abandoned zoo. As William enters the boiler room, confronted by yet another Jigsaw tape, he notices that his company's attorney, Debbie, is also present. Jigsaw informs William that Debbie has 90 seconds to find her way out of the caged maze beneath him and acquire a key at the end of the maze to remove the device strapped to her body. Should she fail and the timer reach zero, the device would fire a metal pipe into her skull, impaling her skull and killing her.

Debbie's shackles are released at the start of the timer and she begins to crawl through the caged maze, but is halted by the hot steam jetting from either side of the cage. William finds a lever for the steam valves, and pulls it, diverting the jets of steam away from Debbie's path and onto his body. He screams in pain as the steam scalds his arm, giving Debbie the opportunity to crawl through. Debbie eventually reaches the end of the maze with a few burns and learns from a series of x-ray films that the key to her device has been implanted in the side of William's torso. With the 90 seconds nearly up, Debbie grabs a circular saw and begins to violently attack William to saw out the key she desperately needs to escape. William manages to avoid Debbie's wild attacks, and the timer eventually reaches zero causing the rectangular device on her chest to click into position and shoot a sharp metal pipe through Debbie's head, piercing her brain.

Tape: Hello, William. You have seen the flaws in your policy, but what you not seen is the extent some people will go to when faced with death. The lawyer from your firm has ninety seconds to cross this room or the device attached to her chest will discharge and pierce her brain. She will find that the journey across this room is filled with danger. In order for her to make it, you need to be there for her and it is you who ultimately holds the key to her survival. When faced with death, will she have the skills to live? Let the game begin.

The Shotgun Carousel


William finds his subordinates riding the Carousel

The fourth test, The Carousel Trap, was revealed in a teaser clip to promote Saw VI. The trap consists of six of William's junior associates: Aaron, Emily, Gena, Dave, Shelby, and Josh (in order of when they were stopped by the carousel), chained to a rotating playground carousel inside of a large metal cage. At the front of the cage is a large metal device attached to a shotgun which is pointing at the carousel. The carousel repeatedly slows to a halt with a random victim facing the gun, with many of the victims pleading to William to save them, some even excelling to the point of lying to him, which is usually pointed out as a lie by one of the other members of the Trap. William is forced to make the choice to place his hand inside a metal box and press a button, causing a metal rod to pierce his hand in order to prevent the selected victim from being shot, or choose not to and let the victim be shot point-blank in the chest by the gun, thus killing the person that is in the gun's path. Unfortunately, William is told that he can only save two of the six people on the carousel and in the end, William chooses to save Emily, the second and Shelby.

Tape: Hello, William. Before you are six of your most valuable associates, the ones who find errors in policies. Their findings result in over two-thirds off all applications denied or prematurely terminated. Now you must apply your analysis to them, and will you be able to find their errors? Six ride the carousel, but only two can get off. The decision of which two survive falls upon you. But remember, the mounted gun will continue to fire until all six rounds are spent. And if no decision is made on your part, all six will perish. To offer the two reprieves, you must press both buttons at once in the box before you, however in doing so, you will give a sacrifice of your own. Two can live, four will die. Your decisions symbolized by the blood on your hands.

Tara's Test

or "The Lethal Injection" or "The Acid Room" or "The Mother and Son trap"

In the last room, William finds two cages on either side of him, one of which contains his sister and well-known reporter of the Jigsaw cases, Pamela Jenkins. In the other stands Tara and Brent, the wife and son of a man who died after having his coverage rejected by William. Technically, the outcome of this test is determined by Tara and Brent's actions, not William's. Each cage contains a large tank of hydrofluoric acid. In the cage belonging to Tara and Brent is a switch labelled "Live" and "Die", giving them the final choice over whether or not William will survive.

Tara attempts to pull the lever and kill William, but cannot bring herself to do it. However Brent, full of bitterness and hatred towards William for letting his father die, pulls the switch. This causes a series of needles to swing down from the ceiling and pierce into William's back, injecting him with both tanks of hydrofluoric acid. The highly corrosive acid flows through his body, melting him from the inside out, and killing him as Pamela, Tara, and Brent watch in horror.

Tape: Hello, Tara. My apologies for exposing you and your son to this kind of treatment but I can assure you it is not without reason. The man before you just made sacrifices to save the life of a loved one. However, when given the opportunity to save your husband's life, he chose not to. Now you will be given the power to save a life. Will you grant this man the opportunity to continue living? Or will you dispense the same death sentence he issued your husband? Live or die, the choice is yours.

Reverse Beartrap

or The Reverse Beartrap 2.0


Jill Tuck received a box and a videotape, from her late husband. Jill plays the video, her husband, John, gives Jill his last will (to test Hoffman).

In Saw VI, The box contains a newly updated Reverse Beartrap, 6 envelopes (1-5 for William's tests, and 6 for Hoffman's test), and a videotape (for Dr. Gordon in Saw 3D). Jill puts the The Reverse Beartrap 2.0 on Hoffman. As she leaves the room after strapping Hoffman's wrists to the chair he is seated in, Hoffman quickly uses the front of the trap as a hammer to break the bones in his hand, freeing himself from his restraints. He then finds a screwdriver and attempts to pry the device off of his head without success. Ultimately, he breaks the glass in the small window of a door to the room and jams the trap in between the window's bars, preventing it from fully opening. Hoffman is finally able to remove the trap, though his left cheek is torn open, just short of his left ear, in the process.

Jill's words to Hoffman: "John left you five envelopes, the sixth one was for me." (Jill pulls out a picture of Hoffman from the sixth envelope.) "This is John's will... Game Over."

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