Saw Movies


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One of the main primary focuses of the Saw film series are the traps that the character John Kramer, and his apprentices create for their victims. In the movies, the serial murderer, Jigsaw, places individuals into traps for having wasted or misused their lives; each trap serving the purpose of testing the victim's will to live. As such, these devices force subjects into near-death situations where they are typically given the opportunity to either save themselves or die. In accordance with Jigsaw's ideology, the traps are meant to act as a form of immediate rehabilitation for the subject upon completion, work rewarding the survivor with a new lease on life and ridding them of their vices (that is if the subject doesn't fail and die, which is usually the case in the films).

These traps, also called "games" or "tests", come in six forms:

  • Standard Traps - Devices or scenarios applied to a victim or victims, usually with the effect of causing serious bodily harm or death if not removed by completing a given task within a specified time period. There are some traps, however, that are impossible to escape from such as Amanda's inescapable traps.
  • Competition Traps - Traps involving two or more victims who can each individually pass their test, but only at the expense of the other victim's failure. Only one or two people are able to survive these tests.
  • Tests - Games that involve a victim being given "rules" or a specific task, verbally. The outcome of the test is affected by whether or not the victim follows the "rules" and wins, or breaks the "rules" and loses. Losing usually results in the death of the character or some other sort of loss such as suffering serious injuries or causing the deaths of loved ones and friends.
  • Trials - A series of tests or traps that the subject(s) must face (as opposed to a Generic Trap which only involves a single test) with the intent of gauging the character(s)'s psychological progress from the beginning of the series up until the Final test.
  • Final Tests - The last test in a series of Trials. Culminates in a final decision that is designed to directly relate to and put to use what the character has learned from each of their preceding trials.
  • Security Traps - Traps designed to halt the progress of their victims and to prevent them from proceeding. Other security traps are used to protect Jigsaw and his followers from police or other attackers.

Many of the games, especially the Trials, involve a rigged area from which the victim must escape, which are often based around their interactions with other people. In most cases, the traps are created for people Jigsaw deems unappreciative of their lives, and are designed to ironically reflect the characters' flaws, with a few exceptions, including the Security Traps. Oftentimes, the victim must perform dangerous tasks, mutilate themselves, or harm others to escape.

The victims are usually informed about their traps by use of a recorded video or cassette tape, which either plays automatically once they awaken, or when they start the recording manually. The video recordings tend to feature Billy the Puppet, giving directions to the victims. On other occasions, however, Jigsaw gives the directions to the trap in person, while in Security Traps, little or no warning is given. Clocks and time are common themes in the games, as almost all of Jigsaw's traps require the victim to complete a task within a certain time period. While most of the traps have solutions to them, with the exception of Amanda Young's inescapable traps and Mark Hoffman's Pendulum Trap, few characters have survived them. In the time between when Amanda was taken in by Jigsaw and died in Saw III, she was responsible for constructing all of Jigsaw's traps for him.


The BathroomEdit

The bathroom trap was the main game of the first film, and involved two players, Adam Stanheight and his opponent Dr. Lawrence Gordon. Both men were chained at the ankle to pipes at opposite ends of a dilapidated, industrial bathroom. Between them laid what appeared to be a dead man, holding a tape player in one hand, and a gun in the other.  Both men found tapes in their pockets which gave each of them instructions on how to win. Lawrence had to kill Adam before 6AM, if he failed his wife and daughter would be killed, and he would be left to rot. Adam, on the other hand, had to escape before 6AM, or risk suffering the same fate. Using a hidden message from one of the tapes, Adam found hacksaws hidden in the toilet. Jigsaw intended for both men to saw their feet off, Lawrence would need to do so in order to reach the gun, and Adam would need to saw his foot off to escape before Lawrence could kill him.

They ultimately fail to complete their tasks by the deadline. However, out of desperation, Lawrence saws his foot off, and shoots Adam with the gun after 6AM, and later cauterizes his wound, making him the victor. Adam, who survived the gunshot, is left to rot in the bathroom by Jigsaw who was posing as the dead man on the floor the whole time. Jigsaw, while exiting, reveals that the key to the chain was hidden in the bathtub, which was lost down the drain when Adam accidentally pulled the stopper when he awakened in the bathroom.

The Razor Wire MazeEdit


Paul Leahy woke up mostly naked in a fenced-in area within a basement. Between him and the door was a gauntlet of densely strung together razor wire which a tape informed him that he had to navigate through in order to find an exit. Hidden somewhere in the fencing was a hole which would have served as a way out of the maze, but the hole was located in a spot where the victim was not likely to look. The door leading out of the basement was set to close and lock on a timer, and the victim was required to escape before the timer went off.

Tape: "Hello, Paul. You're a perfectly healthy, sane, middle-class male. Yet last month, you ran a straight razor across your wrists. Did you cut yourself because you truly wanted to die, or did you just want some attention? Tonight you'll show me. The irony is that if you want to die, you just have to stay where you are. But if you want to live, you'll have to cut yourself again. Find the path through the razor wire to the door. But hurry-- at 3:00 that door will lock and then this room becomes your tomb. How much blood will you shed to stay alive, Paul?"

The Flammable JellyEdit

The Flamable Jelly

Mark Wilson was stripped nude and placed in a dark cellar with broken glass covering the floor. A tape informed him that there was a slow acting poison in his blood and the antidote was locked in a safe, the combination to which was amongst thousands of numbers scrawled on to walls. Mark's body was smeared in a flamable substance, and he only had a lit candle for light. Mark was burned alive when he fumbled with the candle.

Tape: "Hello, Mark. If you're so sick, then why do I have so many photos of you up and about? Let's put your so called "illness" to the test. Right now, there's a slow acting poison in your veins. The antidote is inside the safe. The combination to the safe is written on the wall. Hurry up and program it in, but watch your step. And by the way, that's a flammable substance smeared on your body. So I would be careful with that candle if I were you, or all the people you've burned with your act just might have their revenge."

The Reverse BeartrapEdit

Amanda Young woke up strapped to a chair, in a dimly lit room, with a large metal device locked into her mouth. A video tape showing Billy The Puppet , and a voice-over of Jigsaw explained that the device on her head was hooked into her upper and lower jaw. When activated, she would have sixty seconds to unlock it. If she failed to do so, it would rip her jaw apart, killing her instantly. The key needed to remove the device was in the stomach of Amanda's drug dealer, Donnie Greco, who was lying across the room (paralyzed). When Amanda escaped her restraints, she inadvertently activated the timer. She went over to Donnie, realizing he was actually alive, just heavily tranquilized. With no other options, Amanda took a scalpel next to him and cut through his stomach, retrieved the key and freed herself from the trap with one second to spare. After this Billy rides out on his tricycle, and congratulates her on her survival.

Tape: "Hello, Amanda. You don't know me but I know you. I want to play a game. Here's what happens if you lose. The device you're wearing is hooked into your upper and lower jaws. When the timer back goes off, your mouth will be permanently ripped open. Think of it like a reverse bear trap. Here, I'll show you. There's only one key to open the device, it's in the stomach of your dead cellmate. Look around, Amanda. Know that I'm not lying. You better hurry up. Live or die. Make your choice."

Drill ChairEdit

When Detective Sing and Detective Tapp find Jigsaw's lair, they find that there is a victim there in another one of Jigsaw's traps.This trap involved two power drills attached to the sides of the chair. Over time, the drills would move closer to the victim's head. Sing orders Jigsaw to release him, only for him to say that a key is needed to stop the trap. Sing didn't know what key was needed to unlock the neck brace, so he shot the trap repetitively until the drills paused, saving the victim's life.

Jigsaw's words to Jeff: "Awake already, Jeff? I need more powerful tranquilizers next time. Don't cry, I've given your life a purpose. You are a test subject for something greater than yourself."

Quadruple Shotgun Hallway Edit


Quadruple Shotgun direct towards Detective Sing and shoots him.

This trap was set in place by Jigsaw for security reasons, instead of testing a victim. It involved four double-barreled shotguns suspended from a ceiling in a hallway, each connected by a tripwire strung across the floor. When the victim crossed the string, the wire would then pull the triggers and the four shotguns would go off simultaneously, killing the victim instantly. In this case, the victim was Detective Sing, who was chasing Jigsaw through his warehouse in an attempt to capture him. A similar trap would be used repeatedly in the Saw: The Video Game, the only difference being it can be just like this version or with only one shotgun tied onto a doorknob so when opening the door it would fire. The second Saw video game has shotguns tied to the door as well, but there are also swinging scythes that will trigger when the door is pulled, impaling the victim's groin and killing them painfully.

Zep's TestEdit

Michael-as--Zep--in-Saw--michael-emerson-130041 720 480

Zep in the bathroom

Some time before placing Lawrence and Adam in the Bathroom Trap, Jigsaw arranged for Zep Hindle, a hospital orderly, to become involved in a game of his own. Zep had to monitor the two men in the Bathroom Trap to ensure that Dr. Gordon killed Adam . If Gordon failed, Zep would kill his wife and daughter to gain an antidote to a poison administered to him by Jigsaw. After Gordon failed to kill Adam within the time limit, Zep attempted to murder the mother and child, but the two managed to escape. Making his way down to the location of the Bathroom Trap, he attempted to kill Gordon, but was instead bludgeoned to death with a toilet lid by Adam.

Tape: "Hello, Mr. Hindle. Or as they called you around the hospital: Zep. I want you to make a choice. There's a slow-acting poison coursing through your system, which only I have the antidote for. Will you murder a mother and her child to save yourself? Listen carefully, if you will; there are rules..."

Saw IIEdit

The FlytrapEdit


Michael cannot gouge out his own eye.

This trap consists of a harness attached to the victims chest only removable if the key was obtained in time. Attached to the harness was a contraption consisting of two masks opposite from each other angled down from the victim's head. The masks had nails protruding inwards from the interior. If not removed in time the masks would clamp together on the victim's head, driving the nails through his skull. The victim was Michael Marks. To remove the device he had to find a key hidden behind his eye. Supplied with a scalpel he had to surgically remove his eye. Michael had trouble cutting into his own eye and broke under pressure, throwing the scalpel away and cursing Jigsaw. The time ran out and he was killed.

Tape: "Hello, Michael. I want to play a game. So far in what could loosely be called your life, you've made a living watching others. Society would call you an informant, a rat, a snitch. I call you unworthy of the body you possess, of the life you've been given. Now we will see if you are willing to look inward, rather than outward, to give up on the one thing you rely on in order to go on living. The device around your neck is a death mask. The mask is as spring timer. If you do not locate the key in time the mask will close. Think of it like a Venus Flytrap. What you are looking at right now is your own body, not more than two hours ago. Don't worry, you're sound asleep and can't feel a thing. Taking into account that you are at a great disadvantage here, I am going to give you a hint as to where I've hidden the key. So listen carefully, a hint is: it's right before your eyes. How much blood will you shed to stay alive, Michael? Live or die, make your choice."

The Electrified StaircaseEdit

This trap consisted of a staircase with a rigged step surrounded by a chain link cage. The rigged step would spring forward and break the shins of the victim if enough pressure was applied to the stair below. This would also cause the cage door to shut. The cage would then be charged with an electric current giving anyone in contact with it a lethal shock.

The Nerve Gas HouseEdit

Laura nerve gas

Laura died from the Nerve Gas Agent.

Obi TateJonas Singer, Xavier Chavez, Daniel Matthews, Gus Colyard, Amanda Young, Laura Hunter and Addison Corday awoke in a house riddled with traps containing one for each person. They were breathing in a deadly gas and had to find the antidotes located in their respective traps to survive. In three hours the door to the house would open; however, if they did not each find an antidote in two hours they would die. Each trap contained a way to receive an antidote. A combination safe contained an antidote but the combination was hidden within different colored numbers written on the back of each victims neck in the order of how they would appear on a rainbow. Several weapons are discovered including a single edged blade and a bat with nails driven through it.

Tape: "Greetings and welcome. I trust that you are all wondering where you are. I can assure you that while your location is not important, what these walls offer to you is important. Salvation, if you earn it. Three hours from now the door to this house will open. Unfortunately, you only have two hours to live. Right now you are breathing in a deadly nerve agent. You've been breathing it since you arrived here. Those of you familiar with the Tokyo subway attacks will know its devastating effects on the human body. The only way to overcome it and walk out that door is to find an antidote. Several are hidden around this house. One is inside the safe in front of you. You all possess the combination to the safe. Think hard, the numbers are in the back of your mind. The clue to their order can be found over the rainbow. Once you realize what you all have in common, you will gain a better understanding of why you're here. "X" marks the spot for that clue, so look carefully. Let the game begin."

The Magnum EyeholeEdit

Magnum Eyehole

Gus looking trough the eyehole.

This was a security device to keep Jigsaws subjects in the room for the required length of time. The trap consisted of a locked door with a gun attached on the other side of the peephole, and a pulley and chain to the doorknob on the other side of the door. The barrel of the gun was aimed directly at the peephole. When activated a bullet was fired through the peephole and into whoever was in the line of fire.

Note: Do not attempt to use this key on the door to this room.

The FurnaceEdit

The victim had to crawl inside to get two antidotes suspended by chains connected to the door of the furnace. When pulled down, the door of the furnace would shut, igniting it at the same time. The only way to escape was to twist a knob that would turn off the gas and stop the fire from growing. The victim was Obi Tate and he was burned to death.

Tape: "Hello, Obi. I want to play a game. For years, you've burned those around you with your lies, cons and deceits. Now you'll have to redeem yourself, for the games you've played with others, by playing one of mine. Inside the device in front of you are two antidotes for the poison coursing through your veins. One is my gift to you for helping me kidnap the others. The second is yours to donate. However, one of them will come with a price. Remember, Obi, once you are in Hell, only the Devil can help you out."

The Needle Pit

This trap involved a pit in the middle of a room filled with used syringes. A locked door in the room contained an antidote but was set on a four minute boobie timer; if the timer expired the door would remain locked forever. The victim had to jump into the pit of needles to find a key to the door. The key was attached to a glow stick hidden among the syringes. The trap was intended for Xavier, but instead he threw Amanda down as he refused to enter. After Amanda found the key, she passed it to Xavier. However, just when Xavier was about to open the door, he dropped the key, causing the door to lock.

Tape: "Hello, Xavier. I want to play a game. The game I wanna play is very similar to the one that you've been playing as a drug dealer. The game of offering hope to desperate, for a price. I think we can agree that your situation is desperate. So I offer you hope. The price that you pay is that you you must crawl into the same pit of squalor you force your customers into. By entering this room, a timer has been started. When the timer expires, the door in front of you will be locked forever. Only in finding the key before the timer runs out can you unlock and retrieve the antidote inside. I will give you just one hint as to where that key is: it will be like finding a needle in a haystack. Let the game begin."

The Razor BoxEdit

This trap involved a box suspended from the ceiling, inside was an antidote accessible by two holes under the box big enough to fit a person's arms through. Once they did, however, the person would realize the corners of the holes were fitted with blades that would push up if something was inserted. If the person put pressure on the blades in order to take their hands out, the blades would dig into their arms. The harder they pulled, the deeper the blades would go. However, if the victim only studied the box further, there was a key on top it which would open and allow safe access to the antidote. This trap was intended for Gus.

Eric's TestEdit

After having his son kidnapped by Jigsaw, Eric Matthews tried to convince Jigsaw to give up the whereabouts of the house. Jigsaw proposed a deal stating that all Matthews had to do was sit down and have a conversation for a few hours and he would get his son back. Eric resorted to brutality; after beating Jigsaw to within an inch of his life Jigsaw ended the game and took Matthews to the house. The detective entered the house only to find his son was not inside. Daniel was actually in the factory room where Eric found Jigsaw locked in a timed safe and supplied with oxygen. The video feeds of the events which took place in the Nerve Gas House were a recording from hours before when the house test took place. Eric needed to keep his patience and Daniel would have been released to him only a few feet from where he was sitting. Jigsaw even gave him a hint by saying Daniel would be 'safe'.

Eric failed the test by resorting to beating Jigsaw, and was subsequently drugged by Amanda and left chained to a pipe in the Bathroom Trap to die.

Saw IIIEdit

As in Saw and Saw II, many prototype traps and designs were seen in Jigsaw's new lair, based at an abandoned meat packing factory. Inside, atop many tables, shelves, and walls, sat many deadly looking devices. Some of which included the Reverse Bear Trap from the first film, placed on a mannequin head, as well as obvious test devices for traps featured in the third film, for example: the Ribcage Harness, and the conceptual art for the Rack. The traps and tests for the third movie were as follows:

The Classroom Trap Edit

Troy is seen in a classroom with eleven different chains connected to his body in many areas. He needs to rip them out of his skin before the bomb before him will detonate and kill him. It is known that Amanda Young has set up this trap for him, knowing that it is unescapable.

Tape: "Hello, Troy. I want to play a game. This game will take place in a room not much bigger than the room you spent most of your life in. A prison cell. Despite all the advantages and privileges that you were given at birth, you have returned to prison again and again. More comfortable in chains than you are in freedom? Tonight, we will see how far you are willing to go and break those chains once and for all. Live or die, Troy. Make your choice."

The Angel Trap Edit

or "The Ribcage Harness" or "The Ribs Puller" or "The Angel Harness of Death" Inscribed on the wall seen in Saw IV: Cherish your life


Kerry reaches into a beaker of acid to retrieve her key

Allison Kerry, a detective who worked on the Jigsaw cases, woke up suspended above the floor of an abandoned building, in a contraption which consisted of a leather harness, hung from the ceiling by numerous chains, lining her torso with two sets of needles on either side. Upon further examination of her harness, she found that the two sets of needles attached to her torso were connected to her ribcage, each needle hooking into an individual rib. Each array of needles was attached to one of two metal arches resting behind her, that, for the time being, remained folded. Hanging before her was a jar filled with acid into which a key was dropped upon her regaining consciousness. The jar was also suspended by chains, and was tightly fastened so as to be unable to tip over. A television turned on in front of her and delivered the instructions to Kerry's test. Billy informed Kerry that she was placed in the test because she was "dead on the inside," explaining why she was so adept at her job as a Forensic Detective. He also implied that the device Kerry was equipped with would tear her ribcage from her body, knowing that Kerry would understand from her experience with Jigsaw's previous tests. Billy told her that she would have one minute to retrieve the key from the jar before the key was dissolved by the acid and before the timer on the device ran out. After hesitating, Kerry plunged her hand into the jar, severely burning it, but failed to grab the key. Screaming in pain, she plunged her hand in a second time and successfully retrieved the key. She pulled out her bloodied, severely corroded hand, and unlocked the padlock on her harness. Upon removing the lock, however, she found that she was unable to remove the harness itself. It is then that she realized that the trap was never intended to be escapable, as each of the pins were hooked directly into her ribcage, and there was a second lock at the back of the device that held it in place. As Kerry realized this, Amanda entered the room, revealing herself as the inventor of the trap. With that revelation, Kerry raised her arms and clenched the chains she was hanging from as the two arms attached to the harness swiftly arched upwards in a similar manner to a pair of wings (hence the name of the trap) meaning that the harness pulled her ribs apart. She then drops her arms dead in the leather straps as her internal organs spill out onto the floor.

Tape: "Hello, Kerry. I want to play a game. Up until now, you have spent your life among the dead, piecing together their final moments. You're good at this because you, like them, are also dead. Dead... on the inside. You idenfity more with a cold corpse than you do with a living human. I believe you want to join your true family, indeed your only family, in death. The device you are wearing is hooked into your ribcage, and by the time this tape was finished, you will have one minute to find the way out. At the end of that minute... you should know better than anyone what happens then. There is a simple key that will unlock the harness, Kerry. It is right in front of you. All you have to do is reach in and take it. But do it quickly. The acid will dissolve the key in a matter of seconds... Make your choice."

The Shotgun CollarEdit


Amanda explains the rules to Lynn.

Amanda placed a collar equipped with five loaded shotgun shells onto Lynn Denlon, a surgeon who was abducted from a local hospital. Jigsaw, at this point, is seen in critical condition, lying on a hospital bed, due to the cancer slowly killing him. The hammers behind each shell were clicked back, and the collar was set to respond to Jigsaw's heart rate monitor. If he flatlined, if Lynn moved out of range, or if the collar was removed incorrectly, the shells would detonate, killing her instantly. Lynn was forced to operate on Jigsaw to keep him alive long enough for another victim, Jeff Denlon, to complete his series of trials in the abandoned plant. When his tests were completed, Jigsaw ordered Amanda to remove the collar from Lynn, as she had fulfilled her task, however, Amanda refused. It was possible that this trap was inescapable, due to the fact that the trap was created by Amanda who at the time had been creating traps with no means of escape. This can be reinforced by a deleted scene in which Lynn managed to get the key to the collar from Amanda, only to find that it did not seem to fit in the lock. After an argument in the makeshift hospital room between Amanda and Jigsaw, Lynn was shot in the back by Amanda, as Jeff was arriving on the scene. Jeff then shot Amanda in the neck, causing her to bleed to death. Amanda didn't know that Jeff and Lynn were married. Jigsaw told Amanda that it was her test and her will to survive. His last words to her before she died were, "Game Over."

See Jeff's Final Test and Amanda's Test.

Jigsaw's words to Lynn: "I want to play a game. The rules of the game are simple. The consequences for breaking them are great: death. You're being tested. Your will is being tested, the will to keep someone alive. Can you do that? Can you follow the rules and grant someone the gift of life? The device you are wearing is linked to my heart rate monitor. The second that heart rate monitor flatines, or you move out of range, an explosion will go off in that collar. Your life, and my life, will end simultaneously."

Jeff's TestsEdit

Jeff Denlon
woke up in an empty shipping crate, which was elevated on a pair of forklift prongs, in an abandoned meat packaging plant. Upon escaping, he proceeded through the abandoned plant that contained the victims of the Freezer Room, Pig Vat, and the Rack traps. Each person in each trap was directly or indirectly involved in a car accident that resulted in the death of Jeff's son. Jeff was forced to play through each scenario and decide whether or not to forgive and assist the person in the room or watch them die a horrible death as a means of repentance for their actions. Jeff was also required to do so within two hours time, or he was told that he would have been locked in the plant forever.

In more detail, his tests were:

Tape: "Hello, Jeff. Over the past few years you have become a shelf of your former self; consumed with hatred and vengeance. Vengeance against the drunk driver who killed your only son. Vengeance against the killer, who to your surprise and dismay, was set free after a hasty trial. Today, however, it is you who will be put on trial. To escape from where you are, you will have to face a series of tests. You will have to suffer to move forward through each of them. But with each one, you will also have a chance; a chance to forgive. When you complete the tests, I promise you will finally come face to face with the man responsible for the loss of your child. That will be your ultimate test. Can you forgive him? You better hurry though. In two hours the doors will lock, and this place will become your tomb. This is what you've been waiting for, Jeff. Let the game begin."

Freezer RoomEdit

or "The Ice Maiden" or "The Freezer Shower" Words inscribed on the door to the Freezer Room read: "Face Your Fears."

Danica Scott
was chained by her arms in a walk-in freezer, where she was stripped naked and had her body systematically sprayed with freezing water from twelve hoses, linked along two vertical poles on either side of her. Jeff was forced to decide whether to assist her or let her freeze to death in the freezer room. Danica was the witness to the accident which killed Jeff's son, but she fled the scene of the accident and refused to testify against the man responsible. After Danica pleaded for her life and apologized to Jeff, she was able to convince Jeff to try to save her although he appeared unwilling at first. Jeff's task was to retrieve the key that would unlock Danica's bindings, as well as the door to the next room and to escape the Freezer Room. The key was suspended behind a wall of icy cold pipes, just out of Jeff's reach and the only way he was able to retrieve the key was by leaning just far enough for his face to press against the pipes, causing the flesh of his cheek to stick to them. Grabbing the key, Jeff pulled back, tearing away part of the flesh from his cheek, however, by the time Jeff had obtained the key to free her, Danica had frozen solid to death, becoming completely encased in ice.

Tape: "Welcome to your first test, Jeff. For the past three years, you've cursed the name of all those you thought were responsible for the death of your son. You've fantasized that those accountable will pay. Well, you will find a woman in front of you chained in place. This will prevent her from running, much like she did on the day your son was hit. Her name is Danica Scott. She was the only witness present at the scene of your son's untimely demise. If not for her own self absorption and cowardice, she could have brought your son's killer to justice. Now it is you, who has a chance to bring her to justice. You alone can grant her the gift of life, before she freezes to death. Behind the pipes on the back wall, you will find the key that will free her and bring you one step closer to the man responsible of the loss of your child. Will you claim the key to save only yourself, or can you find it within you to save another? Make your choice."

Pig VatEdit

or "The Pig Pool" Words inscribed on the door to the Pig Vat room read: Time to Let go.

Judge Halden
was shackled to the bottom of the silo by a metal brace holding his neck. Numerous rotting pig corpses were dropped into the silo with the saw blades and grounded up, leaving the large amount of thick grey liquid remains to pour down a chute into the silo containing the judge, gradually filling the silo and would eventually drown him. In order to save him, Jeff had to find the key to the judge's neck brace which was located inside of a nearby incinerator, along with all of his son's possessions which he needed to activate to get the key. Jeff did so reluctantly, and retrieved the key (also needed to move on to the next room).

Tape: "Jeff, when the judge presiding over your case sentenced your boy's murderer so lightly, your soul never recovered. Now, you have the power to sentence his soul straight to hell. Or, you could forgive. The key that will free him is hidden inside your son's possessions, possessions you have clung to for far too long. Now if you flip the switch on the incinerator underneath you, a fire will cleanse you of this obsession and destroy them all, leaving only the key remaining. It is also the key that will bring you closer to the man accountable for taking your child. He doesn't have much time, Jeff. Let the game begin."

The RackEdit

or "The Twisting Crucifix" Words inscribed on the door to the Rack room read: "Here's Your Chance."


Timothy in the Rack

Jeff, accompanied by Judge Halden, stumbled upon this trap after saving the judge from the Pig Vat. Timothy Young, the victim of this trap, turned out to be the man responsible for the car accident that resulted in the death of Jeff's son. The victim was strapped to a device resembling a crucifix, his head held in place by a rotating lock, while his arms and legs were held in place by spikes through his hands and feet. Each section began rotating around 180 degrees, one by one, taking his arms, legs, and head along with it and breaking his bones. Jigsaw stated on Timothy's tape that this trap was a particular favorite of his, referring to it as "The Rack." The only way for Jeff to free Timothy was to obtain a key that was attached to the trigger of a shotgun, if the key was taken, the shotgun would have gone off and shot Jeff in the arm. As with the other tests, the key was also needed to leave the room and continue through to the next room. The shotgun and key were kept suspended in a glass box that Judge Halden attempted to break without success. Tim's arms and legs were rotated one by one, shattering and exposing his bones, as the judge stood by and helplessly watched. Jeff managed to untie the key from the shotgun, holding onto the cord long enough to move his own body out of the line of fire, but as he let go, the cord set off the gun, instead shooting the judge in the head and killing him. Jeff rushed over to Timothy just as his head began to rotate, however, he failed to locate the key-hole in time, and Timothy's neck was fatally broken. The gears slowed down and halted after Tim's head twisted around 180 degrees.

Tape: "Hello, Jeff. If you are listening to this, that means that the confrontation you so long dreamed of is finally unfolding. In your head he is a cypher, a symbol of your life changing, a symbol of death. I present him to you now as a simple human being. His name is Timothy Young, he's 27 years old, a medical student with a mother and a father just like you. A man whose life also changed on the day your son died. That day he made a terrible mistake. You believed he didn't pay for that mistake, and now is your chance to make him pay. The device Timothy strapped to is my personal favorite. I call it "The Rack." The human body is a miraculous creation. Ever wonder how far the arm can twist? This device is going to start twisting. There is a chance he might live though, with your help. To your right is a box. At the back of the box is a key. It's tied to the trigger of a shotgun. The question you have to ask yourself is this: are you willing to take a bullet for the man who killed your son? Does "do unto others as you would have them do unto you" apply here, Jeff? Make your choice."

Jeff's Final TestEdit

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After completing his tests, Jeff exited the abandoned plant and entered Jigsaw's lair. During the confrontation, Jigsaw gave Jeff the choice of killing him with one of various implements located on a tray before him and taking his revenge, or making the choice to forgive him. Unbeknownst to Jeff, the choice of killing Jigsaw would ultimately lead to Lynn's death (the woman who was now revealed to be Jeff's wife) as well, as Jigsaw's decreased heartrate would activate the Shotgun Collar placed on Lynn. This final choice was the true aim of Jeff's tests preceding it. In the end, Jeff claims that he forgives Jigsaw, but then chooses to take his revenge despite this, murdering Jigsaw by slicing his neck with an electric circular saw. Before Jigsaw succumbed to his injuries, he played one final tape for Jeff, informing him that he was responsible for the loss of Jeff's second child, his daughter Corbett, who Jigsaw had locked away with a limited air supply.

Amanda's Test Edit

After becoming Jigsaw's apprentice, Amanda soon became unstable and abandoned Jigsaw's rehabilitation methods, making traps that had no method of escape. After having kidnapped his next victims (Lynn and Jeff), Jigsaw began testing Amanda's patience, gradually adding to her stress as Lynn was forced to assist him while wearing another of Amanda's devices, the Shotgun Collar. When Jeff completed his penultimate test, Jigsaw told Amanda to remove Lynn's collar, but she promptly refused. He asked again, this time telling her that her life rested in Lynn's hands. Instead, Amanda became hysterical, resulting in her shooting Lynn, just as Jeff entered the room. It is revealed that Jeff was Lynn's husband, and Jeff, equipped with a loaded gun, shot Amanda in the neck. Amanda began to slowly die from the blood loss while Jigsaw explained to her that it was actually her that he was testing all along, and that he had given her the rules when she assumed he was talking to Lynn. It is revealed in Saw VI, that Detective Mark Hoffman, Jigsaw's second apprentice, was responsible for Amanda's actions in her final test and had in fact blackmailed Amanda via a note stating that if she didn't kill Lynn Denlon,Mark Hoffman would reveal to Jigsaw that she was responsible for his ex wife's miscarriage. Amanda, desperately wanting her secret to remain hidden, shot Lynn, and failed her test.

Saw IVEdit

The Knife ChairEdit

Type of trap: Generic trap

Jigsaw places Cecil in The Knife Chair

A drug addict named Cecil was placed in what was referred to, first in an interview, as the Knife Chair, later revealed to be Jigsaw's first created trap. He woke up with his arms bound to the armrests of a wooden chair, with blades jutting upwards into his forearms. A panel level with Cecil's face was connected to the arm restraints. Pushing it forward would have released the restraints and freed him. Jigsaw, who was present in the room, applied a large apparatus to the chair, consisting of eight blades enclosed around Cecil's head. Jigsaw then instructed Cecil in what to do, telling him that to release himself from the chair, he had to force his face through the blades to push the panel, matching his "internal ugliness" by scarring his face. Cecil, after sitting and screaming for help, began pushing his face through the knives while Jigsaw watched; however, before Cecil could complete his test, the faulty chair collapsed. Standing up with the restraints still lodged in his arms, Cecil threatened to kill John, and lunged at him. Jigsaw side-stepped, causing Cecil to fall into a pile of hanging razor wire where Jigsaw left him to die.

Mausoleum TrapEdit

or "Eyes sewn shut" or "The Fight to the Death" Type of trap: Competition trap


Art and Trevor fight for survival.

Trevor, woke up on the floor of a mausoleum with a locked collar around his neck, attached to a chain. He began to panic when he realized that his eyes had been sewn shut, rendering him blind. He started pulling on the chain to try to release himself, waking up another victim, Art Blank, on the other side of the room. Art realized that he was shackled by a similar collar to the opposite end of the same chain. Art's mouth had been sewn shut, rendering him mute. Between the two of them was a winding drum, with a trigger-tab in place inside of a large cylinder that the chain passed through. During Trevor and Art's ensuing struggle, Trevor knocked over a chair with multiple instruments on it, including a hammer, an axe, and multiple meat-hooks. As he began pulling on the chain, drawing Art closer to the machine, the tab was pulled out, activating the device. The cylinder began to rotate, slowly reeling in the chain and pulling both men closer together. They both pulled back and forth on the chain, each getting closer to the machine, though the lack of communication made it impossible for them to work together in solving the puzzle. Art spotted a key on the back of Trevor's collar and realized that it might open the collar around his own neck, unknown to him that it would also unlock Trevor's collar as well. Due to Trevor's loss of eyesight and Art's inability to speak, Trevor assumed that Art was an enemy and began attacking him as he made his way over to Trevor. Art armed himself with the axe to protect himself before the two men started fighting. Trevor swung a hook wildly, eventually stabbing Art in the leg. Art, however, still managed to get the key from the back of Trevor's collar after stabbing the hook into his shoulder. As Art attempted to unlock his collar, Trevor attacked again, and Art was forced to kill him by smashing his head in with the hammer. Finally, Art fumbled to try to open the lock on his collar. He managed to remove it, and screamed, ripping his mouth open.

Rigg's Tests Edit


Rigg begins his first test

Tape: Hello Officer Rigg, welcome to your rebirth. For years, you have stood by and witnessed as your colleagues have fallen. You have remained untouched, while Eric Matthews has disappeared. But, with your survival became your obsession. Obsession to stop those around you from making the wrong choices, thus preventing you from making the right ones. You wanted to save everyone. Tonight, I will give you the opportunity to face your obsession. Look closely. Eric Matthews is still alive. The block of ice he stands upon is melting. He has but 90 minutes to save himself. Detective Hoffman's fate is linked to Eric's survival. Heed my warning  Officer Rigg. Their lives hang in the balance of your obsession. Will you learn how to let go...and truly save them? The choice is yours.

The Hair TrapEdit

or "SEE WHAT I SEE" or "The Scalping Seat"



Rigg enters a room and the lights turn on, revealing a woman named Brenda who is chained to a chair and has her hair knotted to a gear, slowly pulling it until her scalp comes off, killing her. A TV turns on and Billy The Puppet tells Rigg that she is a criminal and Rigg has the choice to save her. The gears start turning and Rigg scrambles to find a way to save her, and eventually shoots her hair off, but her scalp is mutilated in the process. He leaves the room to find some medical supplies and comes back to be attacked by Brenda with a butcher knife. Eventually taking her down, he plays a tape that was in her pocket that instructs her to kill Rigg as he's seen the photos of her crimes.

Rigg's Tape: Officer Rigg, your first test. The person in front of you is in desperate need of help. But it is not your job to save them. You view this person as a victim, but if you were to SEE WHAT I SEE, beneath the mask lies a criminal underserving of the life she leads. Your obsession tells you to save the victim. I tell you to walk away. The choice is yours.

Brenda's Tape: Hello Brenda. I want to play a game. An officer will try to save you. If he is successful, then your game begins. This man will use this photos to sentence you for your crimes and the only way to stop him is taped underneath the TV. Let him save your life and accept your fate to rot in prison...or kill him and guarantee your freedom. Make your choice.

The Bedroom TrapEdit

or "FEEL WHAT I FEEL" or "The Limb Trap"

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The next test began as Rigg entered room 261 of the Alexander Motel, presumably owned by a man named Ivan Landsness. In the room, Rigg discovered a box with a picture of his wife, Tracy sitting atop it. The back of the photo had a note for Rigg that read, "SHE NEEDED YOU". Looking at the box, Rigg noticed some long strands of hair sticking out of it's side. Worried it may be his wife's head, he opens it, just to find the infamous pig mask used by Jigsaw and Amanda Young, a tape recorder, and a photo of Ivan. The tape told Rigg that he would need to grab Ivan, but to do so, would have to conceal his identity from the motel cameras. To do this, Rigg put on the pig mask. Ivan knocked on the door, but was pulled in and ordered at gunpoint to enter the room opposite the one they were in, which had "FEEL WHAT I FEEL" scrawled on the door. In this room were several pictures of various dead women and a bed with four shackles connected to large posts propped upwards from the corners of the bed, each equipped with numerous chains connected to gears. Flashbacks later showed that a "G" was marked on one of the shackles. It was revealed by a video tape in the corner of the room that Ivan was a serial rapist, responsible for raping and torturing the women in the photos. The tape recorder instructed Rigg to force Ivan into the trap so that he could be tested. Rigg ordered Ivan to strap himself in on the bed, where Ivan's head was placed in a vise and his hands and feet were shackled. Rigg, after reading a card that intructed him to "Hand him the tools that will save his life," supplied Ivan with two triggers. If Ivan activated both of them within one minute, two scythe-like arms attached to either side of the vise would drop down and gouge his eyes, as punishment for being a voyeur. Activating both of them would blind Ivan, but would deactivate the rest of the device and he would leave with his life. Rigg then left Ivan in the room to complete his test. Ivan only managed to blind himself in one of his eyes, failing to press the second trigger in time. As a result, the gears connected to the posts began to crank as the four posts were pulled and planted outwards, pulling Ivan's limbs and ripping them from his body.

Rigg's First Tape: "Hello, officer Rigg, in order for you to fully understant my way, you must...FEEL WHAT I FEEL. The photo before you is of a man is desperate need your help. In the next room are the tools to his salvation. His life is in your hands but in the end, only he can save himself. Be carefull. There are cameras... watching... and you must hide your identify. Make your choice."

Rigg's Second Tape: "If you are playing this tape, then you are one step closer to truly understanding how to save a life. As an officer of the law, you find yourself torn. Is the man before you a victim or a perpetrator of violence? His salvation is out of your hands. It is your choice if you wish to put it into his own. Once this lesson is learned, you will find yourself one step closer to truly saving Eric Matthews. Without you, this man's game cannot begin. Force him into the position to face his demons and let him make the decision."

Ivan's Tape: "Hello, Ivan. As a voyeur, you have kept photos of those you have victimized. Can you see the pain you have brought them? You have torn apart their lives. You've used your body as an instrument of abuse. Now I give you the chance to decide what is more important: Your eyes, which have led you blindly astray.. or your body, which has caused those around you endless suffering. You have been handed the tools which will save your life. Decide quickly, though. In 60 seconds, the choice will be made for you."

The Spike TrapEdit


Officer Rigg continues to an abandoned school once owned by Art Blank. Before reaching the classroom, Rigg passes by the destroyed room Troy was killed in. Rigg then spots a door with a red question mark on it. Inside, he finds Rex and Morgan. Rex is Morgan's abusive husband who denies allegations. Morgan is too scared to testify against Rex, so Rigg takes his anger out on him by punching him in the face. He finds them bound onto a pole by chains, with one pole still connecting them. On the classroom chalkboard says the words 'Save as I Save.' Rex appears to be dead from severed arteries and major blood loss, while Morgan is rendered unconscious from slight blood loss. She then awakes, startling Rigg. She then recalls what happened. She remembers waking up with many spikes impaled throughout her body and a tape recorder chained to her hand. Jigsaw insists Morgan to 'break the ties that bind,' meaning she needed to remove the poles, or she would die. On an overhead projecter were x-ray films of broken bones. Various charts around the room show where the spikes are in their bodies. Morgan, who just suffered flesh wounds, will live. However, the spikes in Rex's body are puncturing major arteries, so he will die of blood loss. Morgan ends up pulling all of the spikes except for one. (In the Director's Cut, it shows Rigg assisting her pulling it out). Rigg spots a tape recorder on a nearby cart. Jigsaw explains to Rigg that only Morgan could save herself, and Rigg holds the key to her salvation. Behind the projector screen, Rigg spots a clue box. Inside it there is a photo of Tracy, and on the back reads 'Go Home.' Using his knowledge as a police officer, the 'G' in 'Go Home' is identical to the one on the butcher knife in Rigg's apartment, and one of Ivan's shakles. Also in the box there is a key. He instictively gives it to Morgan, and he makes his way to the Gideon Meat Packing Plant. On his way out, Rigg notifies law enforcement by setting off a fire alarm.

Morgan's Tape: "The human body is a fascinating organism. It can withstand the most brutal injury... and yet repair itself miraculously. But you know this all too well. How many broken bones have you suffered at the hands of your husband? How many flesh wounds have you endured? With time, the bruises have healed, but your pain has not. Today, I empower you to take control of your life. Can you disconnect from the one thing that has brought you and others so much pain? With time, your wounds will heal. His, however, will not. Remove the ties that bind... or bleed to death from your inactivity. The choice is yours."

Rigg's Tape: "Hello, Officer Rigg. What have you learned thus far? Experience is a harsh teacher. First comes the test, second comes the lesson. If you are to SAVE AS I SAVE, then you will see this person before you is but a student. So I ask you, Officer Rigg: Has the people learned her lesson? Has she been told the error for her ways? Does she now view the world differently? Officer Rigg, the key to this person's freedom lies in the palm of your hand, but only after she has done her own part. Can you play your role in her salvation? Once judgement has been made, though, the key to finding your next destination is just off the map."

The Ice Block TrapEdit

Detective Mathews was standing on a block of ice holding a revolver waiting for the 90 minute timer to end. But Officer Riggs opened the door causing to ice blocks to smash his head resulting in his death.

Tape: Hello, Officer Rigg. If you are hearing this, then you have reached Detective Matthews and Detective Hoffman in under 90 minutes, resulting in their deaths. The rules are clear. You were warned. They had to save themselves. Their salvation was out of your hands. Time was on your side but your obsession wouldn't let you wait. Instead of saving Detective Matthews, you cost him his life. You failed your final test.

Perez and Strahm's TestsEdit

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Before her death, Detective Allison Kerry kept in contact with special agents Lindsey Perez and Peter Strahm, giving them the info she had obtained concerning the Jigsaw case. In Kerry's last message, she had informed them that two officers might be in danger, while supplying the agents with a key and another hint, "open the door and you'll find me". Strahm and Perez joined the investigation with Detective Hoffman after the discovery of Kerry's corpse, withholding some of the info Kerry had given them from Hoffman. They were then led to believe that the two officers in danger were Lieutenant Rigg and Hoffman, after the two disappeared. Learning of Rigg's tests, the two agents arrived at Rigg's apartment, where they found Brenda's corpse, along with a message on the wall and some pictures that led them to Jill Tuck, Jigsaw's ex-wife. While questioning her on the side about her ex-husband, Perez and Strahm followed after Rigg, realizing that he was either being set-up to look like an accomplice of Jigsaw's, being recruited, or was in fact an apprentice. After arriving at Rigg's FEEL WHAT I FEEL test, they learned that the room that Ivan had been killed in was being rented, for the past six days, by a man named Art Blank, who had been missing for two weeks. Learning of more properties owned by him, they arrived at the most recent residence owned by Art. There, the two agents found two folders, one that repeated the message they had already received, "OPEN THE DOOR AND YOU'LL FIND ME" (intended for Strahm), while the second read, "YOU ARE IN DANGER OF GETTING TOO CLOSE... STEP BACK" (a hint for Perez). After tearing a camera from the wall, Strahm deduced that he and Perez were in fact the two officers in danger. While waiting for the address of the last of Art's owned buildings (believing it to be Jigsaw's lair or the location of Rigg's last game), Perez and Strahm arrived at the scene of Rigg's SAVE AS I SAVE test. After learning that the building they were in, an abandoned school, was in fact the last owned by Art (who shared ownership with one of his clients, Jill Tuck), Strahm and Perez checked the school office, where a Billy puppet sat in a chair surrounded by candles with a tape recorder around the puppet's neck. Perez pressed the play button and heard a message intended for her. It informed her that her partner was going to kill an innocent man (later revealed to be Jeff Denlon), and that her "next move [was] critical," hinting that she should get out of the way. The puppet's eyes began to turn as a faint recording of Jigsaw's voice began playing, and Perez leaned forward to hear what it was saying. The puppet's face then exploded, sending shrapnel into her face and neck while letting off its mocking laugh, which began to slow down and stop from the damage done to the puppet.

Tape: "Hello, Agent Perez and welcome to the world you have long studied. Your partner Agent Strahm will soon take the life of an innocent man. Heed my warning, Agent Perez: Your next move is critical."

Hoffman's TestEdit

Hoffman IV

Hoffman listening to the tape

A wax-coated tape in Jigsaw's stomach was found during his autopsy. At first, it was thought to be a message that taunted the authorities, but as the movie progressed, it was revealed that John had a second apprentice besides Amanda. The second apprentice was revealed to be Hoffman when the film neared its conclusion, and the tape found in Jigsaw's stomach was meant for him. It stated that though he may be the "last man standing" (since Jigsaw and Amanda were both dead at the time the tape was played), he would not walk away untested, that "the games have just begun", possibly hinting that the tape was a prelude to Hoffman's testing. This warning would be realized in Saw VI, as Jill Tuck placed Hoffman in The Reverse Beartrap 2.0, carrying out Jigsaw's last request. See Jill's Test

Tape: Are you there, Detective? If so, you are probably the last man standing. Now, perhaps you will succeed where the others have failed. You think you will walk away untested? I promise that my work will continue. You think it is over just because I'm dead. It's not over. The games have just begun.

Saw VEdit

The subjects of the traps in Saw V are teamwork and cooperation. Similarly to Saw II, a group of people are trapped in a structure, in this case a sewer, and have to complete a series of traps correctly to escape. However, this time, each trap tests the group as whole rather than the individual.

The Pendulum TrapEdit


Seth Baxter, a murderer who was initially sentenced to life in prison, was released a mere five years after his conviction on the grounds of an undisclosed technicality. Believing Seth didn't learn the impact of his crime, "Jigsaw" (Hoffman, before he was an apprentice of Jigsaw) places him into a trap instead.

Seth wakes up in a room, chained to a table, with two devices on either side of it. Above him, is a large, bladed pendulum that begins to swing after his tape is completed. Seth has to push buttons in the back of the vices that will crush his hands in order to stop the Pendulum from reaching his body, as his hands are the "tools" that caused harm to others. In sixty seconds, the pendulum will cut him in half if he doesn't succeed. Seth inserts his hands into the vices, but quickly pulls them out in fear. Trying again, he succeeds in crushing his hands and the Pendulum ceases swinging for a few moments, but after a short pause, the Pendulum reactivates and descends far enough to begin cutting into his abdomen, and eventually slices him in half, confirming that the trap was inescapable. After the blade cut him in half, the restraint on his neck opened.

Jigsaw is angered by Hoffman performing "inferior work" and captures him. Following a lecture, Hoffman is given a choice. Arrest Jigsaw, or become his apprentice. Hoffman points out that he could kill Jigsaw easily, but he convinces Hoffman that neither of them are killers naturally, and Hoffman joins Jigsaw  as an apprentice.

Tape: Hello, Seth. I want to play a game. Right now, you are feeling helpless. This is the same helplessness you bestowed upon others. But now, it's unto you. Some would call it Karma. I call it justice. Now, you served five years of what should have been a life sentence for murder. A technicality gave you freedom, but it inhibited you from understanding the impact of taking a life. Today, I offer you true freedom. In thirty seconds, the pendulum will drop far enough to touch your body. Within sixty seconds, it will cut you in half. To avoid the pendulum, all you have to do is destroy the things that have killed: your hands. You must insert your hands and push the buttons to start the devices before you. Your bones will be crushed to dust. Will you destroy the things that have taken the life in order to save one, Seth? Make your choice.

The Cube Trap Edit

or "The Water Box Trap"


Strahm in The Head Cube Trap as it fills with water

Immediately after killing Jeff, and being locked in Jigsaw's operating room by Hoffman, Agent Strahm located a hallway revealed to him by glow-in-the-dark paint. In the hallway he discovered a cassette player that warned him not to proceed any further, lest the room become his tomb. Refusing to comply, Strahm proceeded down the hallway and was then tranquilized by a person in a pig mask. Strahm woke up with his head encased in a clear glass box with tubes connected to it, and his gun, cell phone, and flash light on a nearby table, out of reach. The box started filling with water, eventually filling completely with the intent to drown Strahm. Thinking quickly, Strahm pulled out his pen and stabbed it into his throat, performing an emergency tracheotomy to sustain his breathing until help arrived. Strahm ultimately survived the trap, being wheeled out by paramedics, much to Hoffman's surprise. This is more evidence that Hoffman was not the one that put Strahm in the box, considering everything in his pockets were taken out except a pen. The way it could be seen is that Gordon gave Strahm a chance by leaving a pen in his pocket.

Tape: Hello, Agent Strahm. If you're hearing this, then you're finally found what you're been looking for. But is the discovery of my body enough? Or will your insatiable hunger to uncover the truth push your deeper into the abyss? Heed my warning: Do not proceed. For this room can be your sanctuary, or it can be your grave. The choice is yours.

The Fatal Five's TestsEdit

Brit, Charles, Mallick and Luba

Brit, Charles, Mallick and Luba receive instructions

Five victims (Brit, Charles, Luba, Mallick, and Ashley) awakened to discover that they were trapped in a sewer, with the intention of reaching the exit. Jigsaw captured each of them because the five were all involved in a fire that resulted in the deaths of innocent people, and their actions or inactions were a result of avarice and self-serving needs. The five were subjected to four tests, all involving teamwork. Each test, and the whole series, was subjected to a time limit. When the door to the previous room was closed, a fifteen-minute timer would begin to count down in the current room, and a cluster of nail bombs (similar to the bomb in Troy's Classroom Trap) would go off when it expired. The doors would also seal after a time limit, so the subjects were required to be prompt, lest they all die by the bombs. The tests were designed in such a way that the participants would either have to work together and escape with only minor injury (a concept that was not realized until their final test) or all die as a result.

In more detail, their tests were:

The CollarsEdit

or "The Neck Tie Trap". 


The five subjects awoke in individual stalls inside of a room with five keys located in five boxes at the other end of the room. Each person was equipped with a collar attached to a cord, which fed back into their stall. This trap involved one person pulling against the five cords, each one linked to the collar around the others' necks, to retrieve the keys at the end of the room and unlock their collars. The obstacle of this test was that as one person ran forward (pulling on his/her own cord) the other four people would be pulled backward towards their own pulleys. The consequence for not completing the trap was decapitation as, in front of the pulleys for the cords, rested mounted razors, which would decapitate them should one person fall back too far, or the timer run out and pull all of the collars into the wall. A second timer mounted above the door was revealed. This timer was set for 15 minutes and it was connected to four homemade nail bombs. Mallick became anxious and ran ahead, starting the timer. In the end, the whole group, except for Ashley, managed to retrieve their keys and unlock their collars. Ashley was eventually beheaded by the blade, when the timer counted down to 0 (from 60 seconds), and the cords were pulled tightly into the wall. Had they used teamwork to free themselves, they would have all survived, as only one key was needed to release the lock on all of the collars. They would have been able to simply pass the key from person to person.

Tape: Hello and welcome. From birth you all be given the advantages of few others. Yet, through poor moral decisions, you've used these advantages to selfishly further only yourselves at the expense of others. Well today, this singular way of thinking will be put to the test. Today, five will become one with the common goal of survival. You are all connected. A cable runs through your collar devices. It can be pulled so tight that you will be decapitated on the mounted razors. The only way to remove the collar is with the keys from the glass boxes on the pedestals before you. However, if one of you moves to retrieve the key, the 60-second timer will begin for you all. In choosing how to react to the situation, your life-long instincs tell you to do one thing, but I implore you to do the opposite. Let the games begin.

The JarsEdit

or "The Explosion by Nails" or "Ceiling Jars" 

Luba in the bomb shelter

Luba, in the bomb shelter of her second test.

Brit, Mallick, Luba, and Charles proceeded into a room with sixteen glass jars suspended from the ceiling. There were four tube-like bomb shelters in the room, locked by grated circular doors, each requiring a specific key to open. It was revealed that the glass jars hanging above the group contained the keys to three of the shelters, and that many of the other jars contained blank keys, but because the jars were filled with glass, it was difficult to identify whether or not a single jar held either. This room, like the others, had nail bombs inside of it linked to a timer, and the object was to obtain the correct keys and enter the corresponding shelters (which were outside of the blast radius), before the bombs detonated at the countdown of the timer. In order to reach/smash the jars, and locate the keys, the group was provided with three metal rods. Initially, the group assumed that only three of them would reach safety and one would be left to die when the nail bombs went off. Charles began the game by hitting Mallick with one of the metal rods, knocking him to the ground, and proceeding to smash all of the hanging jars. Brit and Luba began frantically searching for keys that matched the locks on the steel bars. Mallick, still conscious, attempted to pick up a key, but Charles stepped on his hand and promptly took it from him. Just as Charles was about to enter his shelter, Luba hit him from behind with a metal rod, knocking the key out of his hand, and she gave the key back to Mallick. The trio entered their shelters and left Charles to die in the explosion. If they worked as a team, they would have realized that the shelters were large enough to accommodate more than one person, and thus everyone would have been able to survive the blast.

Tape: Hello. And welcome to the next lesson. These walls hold four chambers. These chambers offer safety. However, to access them, a key is needed, but only three of the keys will fit the locks. These keys are in the glass jars hanging from the ceiling. Move quickly, though. Because when the clock ticks down, the explosives in the corners of the room will detonate. With only three points of safety, which of you will be the odd man out? Make your choice.

The Electric BathtubEdit

or '"Bridge the Gap" or "The Electric Bath" or "The Circuits"

Saw v bathtub trap

Brit and Mallick use Luba's body as a conductor.

This trap, located in the next room, consisted of five electrical cables, connected to a power source, and a bathtub filled with water in the center of all of them. At the beginning of the game, an electrical current began running through the cables, and a circuit had to be completed if the door to the next room was to open. The cables were not long enough to reach the bathtub by themselves, thus the body was meant to transmit the surge from the cable to the tub, in the process giving the person an electrical shock, but opening the door. The group had three minutes to complete the circuit, or the doors would seal forever, and the group would die by the nail bombs within 15 minutes. Luba, believing that a single person's body would need to be the focal point for all five cords, attacked Mallick in hopes of killing him, but Brit fatally stabbed Luba in the neck with the sharp end of one of the cables before she could do so. Brit and Mallick then proceeded to place Luba into the bathtub and hook her up to the cables, completing the circuit. It is later discovered by Brit and Mallick within the next trap that this test (and the others) were indeed survivable for everyone as those who made it into the room could have used each of their bodies to conduct the electricity and experience a shared electric shock.

Tape: Hello and welcome. You must all be eager to learn the next important lesson in your transformation. The game before you is designed to bridge the gap between you all. In order to open the five locks on the door out of this room, the five electrical circuits powering then must be closed. The only way to do this is to find a way to connect all five cords to the bath water. Close the circuits, and the door will open. But you must work quickly for in three minutes, an electrical current will surge though this room, locking the doors forever. Who will bridge the gap? The choice is yours.

The Blade TableEdit

Also Known as "10 pints of blood" or "10 pints of sacrifice"

Saw v mallick blade table

Mallick, sawing his own arm.

Brit and Mallick entered the final room of the series, and the final trap. There were five saws inside of five compartments, each with a hole large enough to insert a victim's hand, initially meant for each person. The subjects were told to insert their hands into the saws and lose enough blood to fill a single ten-pint beaker connected to the five compartments, which would, in turn, open the door to their freedom and save them from the mounted nail bombs. The two eventually realized that the original five participants could have survived each test (Every key would fit in every lock in the first room so they only needed to get one key and in the second room all the "safe rooms" were big enough for two persons and in the third room everybody should have an electric wire in one hand and the other hand should be holding the bathtub giving everyone a small shock each), had the team cooperated instead of working towards their own individual interests. Without any other option, Brit and Mallick inserted their hands into the saws, eventually losing half their bodies' amount of blood, resulting in their forearms being sawed in half. Both passed out from the blood loss, with Brit uttering the final words, "we won" after Detective Erickson arrived and discovered them.

Tape: Hello and welcome. This journey has been one of discovery and hopefully, you've descovered the whole is greater than the sum of its parts. The human body, for instance, is an astoundingly durable creation. It contains approximalety ten pints of blood. Yet it is still able to operate with just half of that. The device before you is one of sacrifice. A sacrifice of blood. In order to open the door, the beaker must be filled to the marked level. A level that is of no coincidence. This amount can came from any one of you. But that does not matter. What does matter is time. For in 15 minutes, if the beaker is not filled, the bombs will explode and the doors will be sealed forever. So now I ask you: How much blood will you give in order to survive?

The Coffin TrapEdit


Strahm approaches The Glass Coffin

Strahm followed Hoffman to the location of the current game, and entered a room with a transparent box filled with broken glass and a recording. The tape urged Strahm to trust Hoffman and to get into the box for he would be hurt, but would have a chance at survival. Strahm switched the tape off when he heard Hoffman walking towards the room in the distance. Shortly after, Hoffman entered the room, Strahm snuck up on him from behind, and after a brief struggle, shoved Hoffman into the box and sealed him inside. The door to the room suddenly closed in response and locked itself, and Strahm demanded that Hoffman tell him how to get out. Hoffman pointed at the tape recorder that Strahm had dropped on the floor, indicating for him to play the rest of the tape. Strahm did so, and the tape revealed to him that he would never be heard from again and that he would simply "vanish", causing Strahm to realize that he would have lived if he had gotten into the box. As the box began to lower into the floor, the tape added that Jigsaw's legacy would become Strahms, since all of the evidence in the Jigsaw investigation now made him out to be Jigsaw's apprentice, and the walls of the room started to close in on him. Since his body would never be found, this would leave Hoffman free to continue to place people into tests as the new Jigsaw Killer while leading the police in circles. After attempting to shoot open the box (failing, because it was bulletproof), Strahm attempted to escape through the ceiling grate, but was crushed to death by the walls as Hoffman watched with a triumphant smile.

Tape: Hello, Agent Strahm. If you are hearing this, then you have once again found what you are looking for. Or so you think. Your dedication is to be commended. But I ask you: have you learned in your journey of discovery? As the old adage goes, "Fool me once, shame on you. Fool me twice, shame on me." The situation you find your self in is one of trust. So I ask you, Special Agent Strahm, have you learned to trust me? The only way survived this room is by entering the glass before you. Pain will be incurred, but you have a chance of survival. However, if you choose not to, you will never be heard from again. Your body will never be found. You will simply vanish. I ask you, Special Agent Strahm: Have you learned enough to trust me? Will you heed my warning? For if you do not, this room will forever be your tomb. And my legacy will become yours. Make your choice.

Saw VI Edit

The Game Room Edit

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Simone attempts to cut off her arm

or "The Flesh Scale", "The Screw Helmets" or "Pound Of Flesh"

This trap was created to test two predatory lenders, Simone and Eddie, in the opening sequence of Saw VI. The two are placed in adjoining cells and each victim is equipped with a head harness with screws positioned on either side of it, poised to drill into their temples. Should one of them fail their test, the screws would drill into their skull with immense pressure, killing them. In order to survive, they are given a set of utensils to cut off their own flesh and toss it down a chute, onto a scale located between the cells. After 60 seconds passes, the subject that places the least weight onto the scale would have his/her headpiece discharge, drilling into his/her head.

The overweight Eddie takes an early lead by slicing off and tossing his stomach fat/skin onto the scale while Simone attemps to cut off her fingers, but has difficulty in bringing herself to do it. Meanwhile Eddie continues tossing more skin and fat onto the scale. Simone, running out of time, begins to cut her arm at the mid section, however, after seeing Eddie toss even more flesh onto the scale, Simone panics, and starts to cut faster. The drills begin drilling deeper, causing Simone to cut her upper part of her arm. Simone then notices that she is losing, so she grabs a meat cleaver and starting to hack away higher up her arm, severing it from her body. With only seconds to spare, Simone grabs her severed arm and tosses it down the chute, onto the scale, tipping the scale in her favor, and causing Eddie's harness to activate, drilling into his skull and killing him.

Tape: Hello. I want to play a game. The devices on your head are symbolic of the shackles you place upon others. You recklessly loan people money, knowing their financial limitations, counting on repossessing more than they could ever pay back. You are predators. But today, you become the prey, and it is your own pound of flesh that I demand. The scale before you is your only path to freedom. However, only one of you may pass, and the toll is ultimate sacrifice. The sacrifice of flesh. Before you are the instruments to exact this flesh. Move with haste though, for when the sixty second timer hits zero, the one who has given the most flesh will release their bindings, while the gears on your opponent's head will engage, piercing their skull. Who will offer the most flesh in order to save their life? The choice is yours.

William's Tests Edit


William takes his second key

William Easton, was an executive for the health insurance company, Umbrella Health Insurance, who was responsible for turning down coverage claims. William had an hour to complete five tests in an abandoned zoo, or bombs strapped to his arms and legs would detonate, killing him. It was also hinted that if he didn't reach the end of his game in time, something would happen to his family. With each test he completed, he was given a key to one of his shackled bombs. As a precaution, the bombs were set to detonate even if William strayed too far from an individual test. Each of his tests involved individuals who had close ties to him and the health insurance company, mainly his subordinates. In William's games, he was challenged to put his health insurance policy (which ultimately favored younger, healthier people with a higher income) to the test.

In more detail, his tests were:

The Breathing Room Edit

or "The Oxygen Crusher"

Saw VI oxygen clamps

William awakens in his first test

William and the company's janitor, Hank, wake up in a device, with a breathing mask on each of their faces. They are told that every time one of them takes a breath, the device on them will close in on their stomach. William tells Hank to hold his breath but Hank loses and the clamps close in all the way letting William escape. Upon escaping William notices a scar on his side.

Tape: Hello, William. You've probably been wondering when we would see each other again. Today is that day. For years, your probability formula has decided the fate of others. The healthy have benefited while the potentially sick have been unjustly rejected. However, this formula does not take into account the human will to live. When faced with death, who should live versus who will live are two entirely separate things. Today, your policy will be put to the test. There are four straps around your limbs and you have four tests you must complete. For if you don't, the straps on your arms and legs will detonate. Look closely. You have sixty minutes to complete your tests and avoid this fate. Starting now. You are not alone in this game. Just as you have taken loved ones away from their families, if you don't reach the end before the timer hits zero, you will never see your family again. Here is your first test. Your health and hereditary background puts you in the highest category of success. However, the same cannot be said for your adversary. While only fifty two years of age, this man has continued to smoke, even though he has a history of high blood pressure and heart disease. This demonstrates very little appreciation for the blessings of his own life. Your game will focus on the simple element of air. Once this game begins, every time you take a breath, the clamps around your chest will close in and crush your body. The only escape is in the other's failure. So I ask you, when faced with death, who will survive? Live or die, William. Make your choice.

The Hanging RoomEdit

or "The Decision Lines" or "Save One, Kill One"


William considers his choice in the Hanging Room

In William's second test, he reaches a dimly lit reptile room with two small screens on the railing in front of him, flashing the words, "Take Them" (referring to two chains with handles connected to the railing), and a large window in front of him. Originally William refuses to take the chains, but when he attempts to continue through the room, the bomb on his wrist begins blinking, forcing William to retreat and pick up both of the handles. Picking up the handles in turn activates two spotlights,first showing Billy the Puppet with a noose of barbed wire, Billy's platform falls and he slams into the glass wall before explaining the trap to William, then illuminating two plank-like platforms behind the glass. On one platform stands a young company file clerk, Allen, and on the other, William's elderly secretary, Addy. Each person has a barbed wire noose around their neck and is gagged and has their hands tied behind their backs. To move on, William is instructed to release one chain, causing the corresponding person's platform to retract and hang them, guaranteeing the other's safety.

William refuses to let go of either chain at first, however the chains begin to gradually withdraw into a pulley system, making it increasingly difficult for William to maintain his grip and, if he waited, it would eventually become impossible for him to hold on to both. Likewise, as the chains withdraw, the victims' nooses begin to drag them towards the end of their respectve platforms that they are standing on, and assuming that William fails to make a decision, both would be hanged. The instructions for the test point out that by his company's standards, the secretary is too old to be worth saving, however because she has a family, William chooses to let go of the file clerk's chain, letting him die instead. Allan's platform retracts, and the noose severs his artery. Allen is hanged as his body slams against the window, splattering blood in front of William.

Tape: Hello, William. Standing on the platforms behind me are two of your colleagues. One: your file clerk, a young healthy male with no living relatives. The other: a middle aged woman, with a family history of diabetes. According to your policy, your secretary is older and weaker, and therefore less worthy to survive, but you know the loss that she will be to her family while young Allen will disappear without a blip on the world's radar. Only one can exit this room and the choice of whom falls upon you. You must let go of one to save the life of the other. As you can see, the choice is not so clear when you are face to face with the people who's blood will stain your hands. Let the game begin.

The Steam Room Edit


William guides Debbie through the Steam Room

or "The Boiler Maze" or "The Spear Cannon"

The third test takes place in the boiler room of the abandoned zoo. As William enters the boiler room, confronted by yet another Jigsaw tape, he notices that his company's attorney, Debbie, is also present. Jigsaw informs William that Debbie has 90 seconds to find her way out of the caged maze beneath him and acquire a key at the end of the maze to remove the device strapped to her body. Should she fail and the timer reach zero, the device would fire a metal pipe into her skull, impaling her skull and killing her.

Debbie's shackles are released at the start of the timer and she begins to crawl through the caged maze, but is halted by the hot steam jetting from either side of the cage. William finds a lever for the steam valves, and pulls it, diverting the jets of steam away from Debbie's path and onto his body. He screams in pain as the steam scalds his arm, giving Debbie the opportunity to crawl through. Debbie eventually reaches the end of the maze with a few burns and learns from a series of x-ray films that the key to her device has been implanted in the side of William's torso. With the 90 seconds nearly up, Debbie grabs a circular saw and begins to violently attack William to saw out the key she desperately needs to escape. William manages to avoid Debbie's wild attacks, and the timer eventually reaches zero causing the rectangular device on her chest to click into position and shoot a sharp metal pipe through Debbie's head, piercing her brain.

Tape: Hello, William. You have seen the flaws in your policy, but what you not seen is the extent some people will go to when faced with death. The lawyer from your firm has ninety seconds to cross this room or the device attached to her chest will discharge and pierce her brain. She will find that the journey across this room is filled with danger. In order for her to make it, you need to be there for her and it is you who ultimalety holds the key to her survival. When faced with death, will she have the skills to live? Let the game begin.

The Carousel Room Edit


William finds his subordinates riding the Carousel

The fourth test, The Carousel Trap, was revealed in a teaser clip to promote Saw VI. The trap consists of six of William's junior associates: Aaron, Emily, Gena, Dave, Shelby, and Josh (in order of when they were stopped by the carousel), chained to a rotating roundabout-like object inside of a large metal cage. At the front of the cage is a large metal device attached to a shotgun which is pointing at the carousel. The carousel repeatedly slows to a halt with a random victim facing the gun, with many of the victims pleaing William to save them, some even excelling to the point of lying to him, which is usually pointed out as a lie by one of the other members of the Trap. William is forced to make the choice to place his hand inside a metal box and press a button, causing a metal rod to pierce his hand in order to prevent the selected victim from being shot, or choose not to and let the victim be shot point-blank in the chest by the gun, thus killing the person that is in the gun's path. Unfortunately, William is told that he can only save two of the six people on the carousel and in the end, William chooses to save Emily, the second and Shelby.

Tape: Hello, William. Before you are six of your most vauable associates, the ones who find errors in policies. Their findings result in over two-thirds off all applications denied or prematurely terminated. Now you must apply your analysis to them, and will you be able to find their errors? Six ride the carousel, but only two can get off. The decision of which two survive falls upon you. But remember, the mounted gun will continue to fire until all six rounds are spent. And if no decision is made on your part, all six will perish. To offer the two reprieves, you must press both buttons at once in the box before you, however in doing so, you will give a sacrifice of your own. Two can live, four will die. Your decisions symbolized by the blood on your hands.

Tara's Test Edit

or "The Lethal Injection" or "The Acid Room" or "The Mother and Son trap

In the last room, William finds two cages on either side of him, one of which contains his sister and well-known reporter of the Jigsaw cases, Pamela Jenkins. In the other stands Tara and Brent, the wife and son of a man who died after having his coverage rejected by William. Technically, the outcome of this test is determined by Tara and Brent's actions, not William's. Each cage contains a large tank of hydrofluoric acid. In the cage belonging to Tara and Brent is a switch labelled "Live" and "Die", giving them the final choice over whether or not William will survive.

Tara attempts to pull the lever and kill William, but cannot bring herself to do it. However Brent, full of bitterness and hatred towards William for letting his father die, pulls the switch. This causes a series of needles to swing down from the ceiling and pierce into William's back, injecting him with both tanks of hydroflouric acid. The highly corrosive acid flows through his body, melting him from the inside out, and killing him as Pamela, Tara, and Brent watch in horror.

Tape: Hello, Tara. My apologies for exposing you and your son to this kind of treatment but I can assure you it is not without reason. The man before you just made sacrifices to save the life of a loved one. However, when given the opportunity to save your husband's life, he chose not to. Now you will be given the power to save a life. Will you grant this man the opportunity to continue living? Or will you dispense the same death sentence he issued your husband? Live or die, the choice is yours.

Jill's Test Edit

or The Reverse Beartrap 2.0


Jill Tuck received a box and a videotape, from her late husband. Jill plays the video, her husband, John, gives Jill his last will (to test Hoffman).

In Saw VI, The box contains a newly updated Reverse Beartrap, 6 envelopes (1-5 for William's tests, and 6 for Hoffman's test), and a videotape (for Dr. Gordon in Saw 3D). Jill puts the The Reverse Beartrap 2.0 on Hoffman. As she leaves the room after strapping Hoffman's wrists to the chair he is seated in, Hoffman quickly uses the front of the trap as a hammer to break the bones in his hand, freeing himself from his restraints. He then finds a screwdriver and attempts to pry the device off of his head without success. Ultimately, he breaks the glass in the small window of a door to the room and jams the trap in between the window's bars, preventing it from fully opening. Hoffman is finally able to remove the trap, though his left cheek is torn open, just short of his left ear, in the process.

Jill's words to Hoffman: "John left you five envelopes, the sixth one was for me." (Jill pulls out a picture of Hoffman from the sixth envelope.) "This is John's will... Game Over."

Saw 3DEdit

The Public Execution TrapEdit

Or "The Public Trap" or "The Sliding Saws" or "The Wealthhammer Trap" or "The Love Triangle" (as refered to in movie)

This trap takes place in a public square, specifically in a mall display room with bulletproof glass. Two men, Brad and Ryan, wake up chained to either end of a table with a circular saw resting in front of them, aimed at their chests, and a third circular saw on a large pivot in the center, pointed towards the ceiling. A woman named Dina is revealed to be suspended above the center saw and restrained to a large, hanging board.

While the public outside is watching and trying to break the glass, Billy the Puppet appears on his tricycle and reveals that Dina slept with both men, manipulating their love for her by making each commit undisclosed crimes. Billy goes on to say that one person from the triad must die in this trap. The decision is made by either Brad or Ryan. In order for one of them and Dina to live, one of the men must slide the saw over to the other side, killing the other and sparring Dina. Or, they could leave the saw blade in the middle, killing Dina once time is up.

The trap begins and a sixty-second timer is revealed. The blades begin to spin as the crowd continues watching (while some are calling the police) and Brad and Ryan fight to push the saws toward one another. Brad initially gains the upper hand, and Dina begins to cheer for Brad, which enrages Ryan, giving him the strength to push the saws toward Brad, cutting into his chest, but only inflicting a minor injury. Dina, realizing that Brad may lose the fight, then begins to cheer for Ryan, saying she never loved Brad and only him. At this point, both men realize that Dina is not worth killing each other over and that she has been lying to both of them the whole time in order to save herself. The game ends with Brad and Ryan deciding to stop fighting, allowing Dina to be lowered onto, and subsequently sliced in half, by the center saw, just as the authorities arrive.

Tape: Hello, Brad. Hello, Ryan. I want to play a game. The same woman has played each of you for a fool, manipulating your love for her and causing nothing but pain. Her fun and games has pushed you both to break the law to fulfill her material needs. She is toxic. And today, all of your transgressions will be made public. Now you must choose who must drop out of this triangle, for within sixty seconds, one of you must die. If you wish to save her, then the saws must be pushed all the way to one side or the other, sparing her while proving who is indeed the alpha male. Are you both strong enough to walk away from what is destroying you? Or will you fight one more time for the heart that binds? You have sixty seconds to decide. Live or die. Make your choice.

The Horsepower TrapEdit

Or "The Garage Trap", "The Car Trap", or "The Junkyard Trap"

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A man named Evan wakes up, glued to the driver's seat of a car that is propped up on its hind wheels. Evan is told by a tape placed in the tape deck of the car that his friends are in the garage with him and are also a part of his game, and that in order to prevent them from dying through a chain of events, he must reach a lever located in front of him on the outer side of the windshield within 30 seconds. One of his friends Dan is located behind the car, with his arms and jaw chained to the rear end of the car, and his body to a pole behind it. His girlfriend Kara is strapped down underneath one of the propped-up wheels, and his third friend Jake is chained to the garage door directly in front of the car.

In order to pull the lever, Evan has to reach forward and tear a massive portion of his skin off to disconnect from the car seat. The stationary car is also slowly accelerating as the timer counts down. Evan eventually fails to reach far enough in time and the car's hind wheels are released, causing one of the wheels to fall onto Kara's face, crushing and grinding it into chunks of gore. The accelerating car then speeds foward , which gruesomely rips Dan's arms and jaw off, while speeding through and ultimately killing Jake chained to the garage door. The trap ends with the car having a head on collision with another empty car outside of the garage and Evan being thrown through the window by the impact. Evan is later confirmed to be dead.

Tape: Hello, Evan. I want to play a game. The situation you find yourself in is of your own doing. You, your girlfriend, and your friends are all racists. You have intimidated others based on their physical differences. But today, it is you who will run scared. Your pathetic friends follow your every word, Evan. Therefore, you will be the only one capable of saving them and yourself. In thirty seconds, jacks holding up this car will fall, setting off a deadly chain of events. In order to stop this from happening, you must tear yourself away from the seat to which you are glued. Then you must pull the red lever before you. But no act comes without a sacrifice. You've judged others by the color of there skin, and today, Evan, you will learn that we are all the same color on the inside. Live or die, Evan. The choice is yours.

The LawnmowersEdit

or "The Propellers" or "The Blender"


Alex and Sidney holding on to their lives

Sidney and her abusive boyfriend, Alex, are the victims of this trap. Because the trap is only alluded to in the movie and is not shown in its entirety, the description is offered by Sidney at a Jigsaw survivor's meeting. The couple appears together in the trap, clinging to two identical ladders made of razor wire, suspended above numerous upturned lawnmowers, whose rotary blades are angled up at the two. The aim of the game was to knock the person on the opposite ladder off of their ladder, which would cause them to fall onto the blades below. In the end, Sidney knocks Alex off of his ladder, somehow sparing her own life.

Bobby's TestsEdit

Bobby Dagen made his fame and fortune on the lie that he was a Jigsaw survivor, claiming that his "trap" involved him having to pierce two hooks into his pectoral muscles and hoist himself up onto a platform to survive, a story which garnered much media attention. The rest of his scheme involved making money by counseling other survivors and publishing a self-help book based on his seven steps of rehabilitation, or the "S.U.R.V.I.V.E." program (as he calls it), that encourage people to make a change in their lives by experiencing the same realizations that Jigsaw imparts on his victims, without the physical trap. Due to his grand-scale lie, and subsequent success from his book deal, he was captured and put through a series of trials to test whether or not he had what it takes to become a true survivor.

At the beginning of his trials, he was told by Billy the puppet, via a television screen, that if he didn't complete his trials within sixty minutes, his wife Joyce, would die.

Bobby's tests involve his two key staff members, closest friend, and wife. The trials symbolize the group's acceptance of Bobby's lie and metaphorically represents their choices to remain ignorant to the "evils" of his mass deception, with the exception of Bobby's wife who was entirely unaware of the scheme.


The Metal CasketEdit

or "The Suspended Cage"

Inscribed at the bottom of Bobby's cage: S.U.R.V.I.V.E.

Inscribed on one of the steps: "Start your life anew"

Inscribed on the door are the words: "Understand your problems"

Bobby Dagen regains consciousness to find himself inside of a cylindrical metal cage that is resting in the center of a large dark room. Upon waking, the rules of his overall game are revealed by Billy the puppet, appearing on a television screen, and a timer on top of the television begins to count down from 60 minutes. After the tape ends, a pulley device on the ceiling activates and quickly pulls the cage, by chains connected to either side of it, towards the ceiling. As Bobby's cage is lifted off the floor, two grated platforms are released and jointly fall to the area of the floor beneath the cage, both armed with large metal rods jutting upwards towards it.

When the cage is hoisted to the top of the room, Bobby notices a lever above him and haphazardly pulls it, opening the bottom of the cage, causing him to fall, but just barely managing to grasp the sides of the cage in time. Bobby struggles to maintain his grasp on the cage's bars because should he fall, he would be impaled by the metal rods on the grated platforms below. By swinging the cage back and forth and timing his jump to land past the spiked platforms. He tries to open a door, but it is locked. He then notices a door on the other side of the room, so he procceds through it to his first test.

Tape: Hello, Bobby. I want to play a game. You have amassed wealth, fame, and notoriety based upon your story of survival. Many have aided in your cause, but few know the truth. You are a liar. You and I both know you have never been in a trap, nor have you ever been tested. Today, these lies will come full circle and you will learn if you truly have what it takes to call yourself a survivor. The cage you find yourself in will symbolize your rebirth. Within the next sixty minutes, you must stay upon the path of learning, and traverse a series of obstacles to obtain acsess to your wife, who you have also decieved. If you fail to reach her before the clock runs out, she will die. Live or die, Bobby. Make your choice.

The Fishing LineEdit

or "The Silence Circle" or "Speak No Evil" or "The Fishhooks"

Inscribed on the door to this trap were the words: "Redefine your priorities"

Bobby enters a room and finds his publicist Nina, seated in a reclined chair, restrained and wearing a straight-jacket, with her chin angled towards the ceiling due to head gear holding it in place. Four metal rods are attached to a metal apparatus surrounding her, pointed towards her exposed neck and a string is visibly hanging out of her mouth. Bobby is told that he must pull out a key that is attached to a fishing hook resting in her stomach through her mouth within a sixty second time limit in order to unlock her bindings or the rods would slowly penetrate her throat. He is also told that whenever either of them make a noise reaching a certain decibel level, the noise detector beside them would cause the spikes to advance forward, moving them closer, hastening Nina's death.

Bobby makes numerous attempts to pull the fishing hook out through her mouth, but is forced to stop and quiet her each time she screams. In the end, Bobby manages to pull the hook hard enough to retrieve the flesh covered key, but Nina is ultimately killed because Bobby is unable to reach the lock to the device in time.

Tape: Hello, Bobby. Before you is one of your trusted colleagues. She has been your publicist for years, knowing your lies, but choosing to speak no evil. She has been richly rewarded for her words, but today, she will be rewarded for her silence. In the X-ray, you will see a key. The key to Nina's survival, which will shut off her device. But there's a catch. You have one minute to pull the fish hook from her stomach and unlock her device, or else the four spikes will penetrate her throat, silencing Nina forever. Remember, the spikes will also advance each time the decibel level in this room rises above a whisper, killing her even sooner. Will Nina live or die, Bobby? The choice is yours.

The WheelEdit

or "See No Evil" or "The Weight of Death"

Inscribed on the door to this trap were the words: "Verify your self-worth through commitment"

In the next trap, Bobby finds his lawyer, Suzanne, on her back, facing the ceiling and strapped to the center of a large upright wheel. Instructions to the trap tell Bobby that he has to lift two weights on a machine to stop the wheel's rotation until 60 seconds expires or three rods located in the front of the wheel would impale Suzanne through her eyes and mouth when the wheel fully rotates her into them. The wheel begins to rotate, moving Suzanne slowly towards the rods. Meanwhile, Bobby attempts to lift the weights with his shoulders to hault the wheel's progress, but when he lifts them to the point of stopping the wheel, two sets of sharp rods on either side of him pierce through his ribcage, making it difficult for him to hold the weights. Bobby succeeds in stopping the wheel's progress for brief periods at a time, but does not do so for long enough and the wheel impales Suzanne on the three spikes before the 60 seconds expires.

Tape: Hello, Bobby. That feeling running through your body is fear. The fear of not knowing if you have what it takes to survive. Before you is your lawyer, who swore an oath of ethics, but chose to see no evil in order to benefit herself. Once her device begins to rotate, it will pierce her eyes and mouth if you don't delay its movement for at least thirty seconds. To do this, you must step into the other machine and lift the bars to the highest position long enough to close the circuit, slowing down her device. If you do nothing, she will wind to her death before the clock runs out. Do you have what it takes to help her? Make your choice.

The HangmanEdit

or "Hear No Evil" or "The Deafening Mask" or "The Sight Trap"


Cale's body was found by the police.

Inscribed on the door to this trap were the words: "Ignore your detractors"

Inscribed on the door out of this room were the words: Save me, Bobby

Bobby entered a room on the second story of the building that was missing its floorboards, with the exception of a series of torn-apart beams, destroyed arches, and wooden planks. Bobby found his closest friend, Cale, on the other end of the room, equipped with a mask that covers his eyes and ears so that he can't see anything and it is difficult for him to hear. He also has a collar around his neck with a chain leading from the ceiling to the back of it, attached to a winch. If Cale were to fall, the winch would lift him off his feet and he would be hung. When Bobby played the tape for his test, he learned that he must grab a key located in the center of the room that was out of Cale's reach, while guiding the disabled Cale to a close enough distance so that Bobby can toss him the key that would release his noose before the timer expired and Cale was hung.

Bobby shouted loudly enough for Cale to hear him through his mask, and told him to pay close attention to every word he says. While navigating the numerous arches and beams to get to the key, Bobby simultaneously instructed Cale across one of the wooden planks, towards Bobby, causing Cale to knock over a carefully placed glass bottle and leading him into a panic. Bobby calmed him down and guided him towards the center of the room, where Cale nearly falls through one of the wooden boards but grasps a nearby plank to prevent himself from falling. Bobby got a hold of the key and, in the last few seconds, told Cale to cup his hands together at his chest so that he can catch it, but when Bobby threw the key, Cale fumbled it and it slipped through his fingers. The clock reached zero and Cale was subsequently launched into the air on the winch and hanged by the noose, as Bobby watched in horror.

Tape: Hello, Bobby. Across from you is your closest friend. He knows all your sins, yet he acts as though he hears no evil. Today, what he hears will be the difference between life and death. Bobby, you must help Cale walk over the planks and get as close to you as possible. Find your own way across the beams to the key. You must give it to him over the last span between you. If the noose around Cale's neck is not removed within sixty seconds, a winch will be engaged and your secret will be left hanging. Does Cale live or die, Bobby? The choice is yours.

The Wisdom Teeth CombinationEdit

Inscribed on the entrance to this room were the words: "Value your loved ones."

Bobby reaches his penultimate test and is told by Jigsaw that the door to the next room leads to his wife, but first, he must enter a four-digit combination into a lock on the door in order to open it. Billy the puppet goes on to explain that the combination is written on two of his teeth, two numbers to a tooth, but without assistance or a mirror he cannot read the combination, unless he physically pulls them out and reads them. A chart placed on the adjacent wall reveals to Bobby which teeth he needs to extract and in what order he must read the combination once he has it. Bobby is also supplied with a pair of dental pliers to use in removing his teeth.Bobby first consults the chart and realizes that he must pull out his two upper wisdom teeth, then he proceeds to take the pliers and pluck each tooth out, slowly and painfully.

Tape: Hello, Bobby. Before you is the door that leads to your wife. However, you must first make a choice. As you may have guessed, your decision will be as difficult as pulling teeth. The lock before you require a four-digit combination to open. However, if it is access you seek, then a true sacrifice will have to be made. Watch and learn, Bobby. The necessary numbers have been etched onto two of your teeth. Look to the chart as a reference for which teeth to pull and in which order to enter the digits. Time is ticking down. You must make your decision quickly.

The HooksEdit

or "The Pig Iron"

Inscribed on the door to this trap were the words: "Embrace each day as if it were your last"

Bobby reaches the final room, where his wife Joyce is chained to a platform by her neck. He attempts to rescue her, but finds that her platform is surrounded by a powerful electric fence, making it impossible for him to reach her. Bobby is told that if he wants to save his wife, he'll have to make the lie that he invented a reality and that in the leftover time from his previous trials, he must complete an electrical circuit by connecting a plug to its socket at the top of the room. The only way to do this, he is told, is to complete the trap that he technically invented: insert two hooks into his pectoral muscles and hoist himself up by the same chains to the plug and cable.

Bobby, after admitting to his wife that he lied, begins his test by pushing the hooks through his pectoral muscles and slowly pulling himself up to the cables above him. When Bobby reaches the plug, just as he is about to attach the cable and save his wife, his skin gives way to the hooks because they can no longer support his weight and they tear through, sending Bobby falling to the floor, just as the time limit expires. The platform Joyce is strapped to immediately sinks down as the two metallic sides rise up in a circular dome like shape, sealing her on all sides as a large funnel with a vent on top rises up at the front of the dome. Flames then erupt from all sides of the dome, leaving Bobby trapped on the other side of the electric fence, tortured psychologically as he is completely helpless to watch and listen to Joyce's agonized screams for help as she slowly and painfully roasts to death inside the heating oven resembling a brazen bull.

Tape: Hello, Bobby. You have almost completed your rebirth. However, your final task will be your most difficult. The woman before you symbolizes your success. She is your trophy, and she has seen the good in your message, despite its dishonest beginnings. Today, we will see if you can truly earn her love. To prove your status as a survivor, you must overcome a game that should be all too familiar. You supposedly survived it once already, so it should be easy to survive it once again. Pierce the hooks through your chest muscles and the game will begin. In order to free yourself and your wife, you must hoist yourself with these chains and connect the extension cords above you before the clock expires. Both hands will be needed to complete this task, but that should be simple, for as you claim to understand, the Pectoral muscles can easily support your weight. So I ask you Bobby: When you embrace every day as if it is your last, will it be with your wife? Make your choice.

The Sentry Gun TrapEdit

Inscribed on the entrance to this room were the words: "Gibson, see for yourself" During Bobby's 5th trap, The Wisdom Teeth Combination, Detective Matt Gibson and two of his officers went to catch Detective Mark Hoffman and try to arrest him. He found the observatory room where Hoffman had been watching. But instead of finding Hoffman in the chair, he found Dan in the chair, the person who had his jaw and arms ripped off from the The Horsepower Trap behind the car, while Hoffman swapped places with the guy and into the body bag Dan was in. After realizing that Hoffman was watching over them, Gibson tries to call Palmer but before he could tell her about Hoffman, an automatic sentry gun was activated and shot Gibson and his officers in the process and killed them.

The Cyanide BoxEdit

The Cyanide Box

Inscribed on the door that trapped them in were the words: You were warned

The cyanide box trap was left for the S.W.A.T. team who searched the insane asylum. After reaching Cale's corpse, they chose an alternate path that lead to this room. When they reached this room, a door locked them in. Once they tried to open the door, cyanide pills were dropped into a liquid, producing a deadly gas. The officers tried to break the door down and escape, but failed, and were all gassed to death.

Dr. Gordon's TestEdit

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or Hoffman's penalty

After placing Jill in the Reverse Bear Trap, Hoffman attempts to cover his tracks and disappear by setting fire to a gas tank in his lair, resulting in an explosion that demolishes it, along with Billy. As Hoffman walks away from the explosion, he is attacked by three men dressed in Jigsaw's Pighead masks. Hoffman attempts to fight them off, but is overwhelmed and subsequently drugged. As Hoffman succumbs to the drug, he sees one of the Pigheads remove his mask, revealing himself to be Dr. Lawrence Gordon, while the other two masked figures remain unknown. It is revealed through a series of flashbacks that Dr. Gordon has been assisting Jigsaw as his third apprentice since Gordon cauterized his own leg after the events of The Bathroom Trap. If anything happened to Jill, Jigsaw instructed Dr. Gordon to "act on his behalf."

Hoffman then wakes up chained to the same pipe as Adam in The Bathroom Trap from the original Saw. He tries to grab the hacksaw near him to cut off his own foot and escape, but Dr. Gordon grabs it and throws it down an adjacent hallway, out of his reach. Dr. Gordon then delivers the iconic line, "Game Over", and slams the door to the room shut, just as Jigsaw did in the original Saw, leaving Hoffman in the bathroom to die with no means of escape.

It is revealed in commentary on Saw 3D DVD/BLU-RAY releases that Brad and Ryan, from The Public Execution Trap, were the other two pigmen who attacked Hoffman.

Tape: Hello Dr. Gordon, you are, perhaps, my greatest asset. Without you, my work over the last few years would not have been possible. That being said, I have a request, watch over Jill. And should anything happen to her, I want you to act immediately on my behalf, and in return for that; I will keep no more secrets from you. I have shown you a lot of places, but there is one that will perhaps be the most meaningful to you...

Saw: The Video Game Edit

Saw: The Video Game features many traps from the Saw films including Reverse Bear Traps, Venus Deathmasks, Shotgun Collars, and others, while also introducing brand new traps. Many of the central (Chapter) trap ideas in the game involve borrowed or similar ideas from the film series. The game specifically focuses around Tapp's tests and each Chapter concludes with a trap involving another victim whom Tapp is required to save.

Tapp's TestsEdit

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Tapp wakes in the Asylum with a Reverse Bear Trap on his head

Similar to the Nerve Gas House in the second film, a large asylum was the location of an ongoing game involving multiple victims, puzzles, and traps, meant to test Detective Tapp. Tapp woke up in an abandoned asylum with a Reverse Bear Trap on his head and was forced to complete a puzzle in order to remove it. (after removing it you can find lawrence gordons foot) Tapp soon found that he had no other choice but to continue through the Asylum if he hoped to escape, but as he traversed the location, he found that there were other victims inside and that most of them were trying to kill him. Tapp discovered that the reason the other victims had turned against him was that Jigsaw, while treating his gunshot wound (from the original Saw movie), placed a key somewhere inside of his body and the key was the only way that the other victims could free themselves from their own traps, some traps more obvious than others. Tapp's game was meant to test how far he would go in his obsession to find and stop Jigsaw and to show Tapp how his obsession had hurt others.

Tape: Hello, Detective Tapp. I want to play a game. Your obsession with catching me has robbed you of your life and the lives of others. You abuse every resource available to you, tearing apart lives in your quest to find the truth. You have lost your family, your badge, even the life of your partner, Detective Sing. You have lost your health, whittled away from the bullet wound in your chest. But you have not given up, have you? Now we will see if you can overcome your obsession. No doubt you remember the device attached to your jaw. It is evidence, left over from your investigation. Here's what happens if you lose. Free yourself from the device and pursue me, or sit there and let it tear you apart. The choice is yours.

In more detail, his tests were:

Trap IV

The Detox Chair

The Detox Chair Trap Edit

Tapp arrived at his first test to find Amanda Young strapped to a chair with two needles injecting a red liquid into her wrists. Tapp was instructed to sit in the chair next to her and allow himself to be injected with a blue liquid. Each individual had a poison acting throughout their bodies and it was up to Tapp to ensure that the correct antidotes were mixed using the machine in between the two and also to make sure that neither person flatlined. Tapp succeeded, but unbeknownst to him.....

Tape: Hello Amanda, you remember me. I want to play a game. You told our friend the Detective that I saved you, but you forget your lesson. You damaged your body with drugs and pain. Now the needle will save your life. Each of you will be injected with different poisons that will slowly break down your bodies. The device in front of you contains the antidotes to each of the poisons. The red vials go to the left, and the blue vials to the right. But be careful, incorrectly mixing the antidotes will cause some...discomfort. The last time we played, you freed yourself by taking a life. Now your only salvation is to put your trust in someone else. Live or die, Amanda.

The Pendulum Trap (Game)Edit

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Detective Tapp and Jennings Foster in the Pendulum Trap

This trap resembled the Pendulum trap featured in Saw V, with minor differences, one being that it was hung vertical to the victim's body instead of horizontally. The victim in this trap was Jennings Foster, a forensic scientist who killed a homeless man in a hit and run, he later framed an innocent man who was sent to jail as a result, however Tapp apparently knew he was guilty. In order to rescue him, Tapp had to connect rotating gears before a time limit expired. If Tapp failed to complete the test, Forster would be split upt the middle, causing his entrails to spill out.

Tape: Hello Jennings. While intoxicated, you hit and killed a homeless man with your car. As a forensic scientist, you know just want to clean. But you couldn't clean the guilt from your soul, could you? You ever put an innocent man in jail for your crime, all to preserve your perfect life. But you couldn't stop the guilt from eating away from you, rotting you from the inside. Unless the officer you involved in your crime can hait the blade, we will see what you really have inside.

The Iron Maiden Trap Edit

Trap Fly

The Iron Maiden

This trap involved Melissa Sing, (Detective Sing's widow) standing on what looked like a large-scale, untriggered bear trap. Melissa's legs were strapped to a platform in between two large boards lined with buzzsaws. Detective Tapp was required to move steel blocks within glass cubes to symbols in each box in order to free her. If Tapp was to fail the test and cross too many strike marks, the magnets holding the boards would have shorted out and the boards would have snapped shut on her, mangling her body in a similar manner to that of an iron maiden.

Tape: Hello Melissa. It's time to wake up and see what your life has become. You understood the risks of marrying an officer of the law. When he was killed, you let your vengeance for Detective Tapp consume you. Your life crumbled, and your neglected your son. I now offer you a gift, a chance to break through the numbness and taste the life you buried with your husband. Will you forgive Detective Tapp, or is your hatred too great to be satiated? You are in what might be called an Iron Maiden. Move the metal cubes to the symbols and avoid the strikes. After six strikes, the device will snap shut and this place will be your tomb.

The Backbreaker TrapEdit


Tapp finds Oswald in the Backbreaker

or "The Bending Table"

This trap was created for Oswald McGullicuty, a reporter and sensationalist of the jigsaw cases. The rack that Oswald was strapped to was designed to bend his arms backwards, snapping them, followed by his back. The only way for Oswald to escape was if Tapp managed to connect three circuits in three electrical boxes. Tapp completed the task and freed Oswald.

Tape: Hello Oswald. Your newspaper has been the primary source of information about my message; why I do what I do. But your motivations are selfish. You spread my message, but pervert it for your own personal glory. You twisted your words to implicate Detective Tapp, to make the public suspected him to be me. The device you are strapped to will twist until your body is broken. To stop this device, you must complete the electrical circuit panel. If you do not complete this circuit in time, words will not be able to describe your agony.

The Furnace Trap (Game)Edit

Trap Furnace

The Furnace

Obi Tate's trap involved a large furnace, similar in concept to his test in Saw II. It would continue to increase in temperature, until Obi was burned alive. To save him, Tapp had to rotate small, circular levels of pipes so that they would connect to each other on opposite sides in order to prevent the furnace from reaching it's maximum temperature and burning Obi.

Tape: Hello Obi. You have isolated yourself from society, creating a life so empty that you have come to me for your test, for a reason to live. You wish to become like me. But the only way to give others the chance to live is to understand why it is so precious. The room you are in is attached to a large furnace. Detective Tapp is your only hope of redemption. If he fails, the temperature will increase and the liquid within your body will boil you alive. Time is short.

The Impaler TrapEdit

or "Memory Spike"

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Rods are positioned to impale Jeff should Tapp fail

Jeff Ridenhour, the man who was placed in the Drill Chair from the original Saw movie, was strapped to a wall with large metal spikes that rested behind it. Tapp needed to play a matching game involving different symbols which would appear on different television screens to release Jeff, but for every mistake Tapp made, a spike from behind the wall would pierce through Jeff's body. However, for every correct pair, a spike would retract. Should Tapp have failed and matched enough symbols incorrectly, Jeff would have been skewered to death by the spikes.

Tape: Hello Jeff. Day after day you live alone isolating yourself to avoid the stress of reality. You have tried to take your own life on multiple occasions because you cannot endure the mental pain of everyday life. Now you will have to endure real pain. The game is simple. Detective Tapp must match all the corresponding symbols and you will be released. Match the wrong symbols, and a metal spike will pierce your body. Match too many wrong symbols, and your suffering will end.

Tapp's Final TestEdit


The Truth and Freedom Doors

At the end of the game, Tapp was presented with two doors with which to walk through, labeled Freedom and Truth. To have been able to choose a door at all, he first had to run through a brutal gauntlet filled with traps and other hazards in order to retrieve a key to the doors.

Tapp's Tape: This is the end, Detective, the end of all that you know. You have saved everyone that you could save. Their lives were yours to do with as you wished. You're here, but have you overcome your obsession? You can save everyone who is left in this asylum, you can grant them their freedom. You can free yourself from your obsession if you only let go of the truth. Or you can continue to pursue the truth, giving into your obsession and throwing all your lives away.

Tapp was forced to fight Jigsaw's mysterious apprentice Pighead in order to retrieve the key to his final test. Tapp then killed Pighead and retrieved the key. Jigsaw labeled Tapp a "murderer" for killing Pighead, even though Pighead tried to suppress Jigsaw.

Saw II: Flesh & BloodEdit


Campbell's TestsEdit

The Deathmask (Game)Edit

Similar to the Venus Flytrap from Saw II, a drug-addicted man named Campbell wakes up in the Death Mask and must cut open the area beneath his eye in order to retrieve a key and unlock the harness, before it clamps onto his head. Campbell must traverse a series of rooms, looking for the truth about his son, who is also a drug addict.

Tape: Hello, Campbell. I want to play a game. You flushed your own life down the toilet with your addiction to drugs. The sins of your father pass on to the son, who is also a drug addict. You no longer if he's alive or dead. I can show you the truth. But you must shed some blood.

The Glass ElevatorEdit

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Campbell eventually reaches a room with spiked walls surrounding him. There is large gap where the floor should be, with a balancing spanning it. Located at the end of the hall, is a protected glass elevator. Jigsaw tells Campbell that another victim located above him is in a similar situation and can only survive if Campbell chooses not to take the elevator at the end of the hallway and sacrifice himself by getting crushed in between the spiked walls closing in on him. Campbell's second option is to reach the end of the hall and get into the elevator, choosing to save himself, and letting the other mysterious person die. Only one person can fit into the elevator.

At the end of the game, the victim is revealed to be Michael. If Campbell got into the glass elevator and saved himself, Michael will be crushed to death by the closing walls. Campbell then meets Jigsaw personally inside a door and Jigsaw tells him that his son is outside the building. Campbell gets very angry and tries to assault Jigsaw but he is impaled by a swinging scythe. Jigsaw then goes to his corpse and says "Game Over". If Michael got into the glass elevator, he will face two doors; one lets him escape Jigsaw's game and publish the story from the case files he collected, while the second door leads him to a Pighead outfit, implying that Michael can become Jigsaw's new accomplice. The choice made is not revealed.

Michael's TestsEdit

Michael Tapp wakes up in a cage lined to a track filled with broken glass. Beside him is a man named Solomon in the same situation. On a television, Jigsaw tells them to move the cages to the end of the tracks to open a door and escape, however only one of them may pass through the door. The floor is also covered with broken glass, and they are both barefoot, so pushing the cage while walking will not be an easy task for them. Solomon manages to make it in the end and escape, leaving Michael behind, while Jigsaw gives Michael another test.

The Revolver TrapEdit

Michael finds the chief of police, Henry Jacobs, strapped to a chair with a

revolver perched on a stand and aimed in his mouth, as well as a large blue, yellow and red wooden target placed behind his head. Michael must switch off a panel of light in order to free him, however, each button pressed brings the gun closer to firing. Should he fail, the gun would fire a bullet into Henry's head.

Tape: Hello, Henry. When you were promoted to chief of police, you vowed to rid the streets of drug abuse. But like any politician, you have become part of the problem. Instead of the solution. You have defied the oath you made to protect the public. Usually when an officer of the law falls as low as you, they take their own life - they eat the gun. Allow me to help you with that. Each panel has a series of lights that must be switched off. But be careful, each click brings the gun closer to firing. Switch off all the lights on each panel; or it's lights out. Detective Tapp shot himself because he couldn't see the light. This is your chance to see the light - by turning them off. Live or die, Henry.

The TankEdit

Saw ll Flesh Blood The Tank

Michael reaches a drug-addict, Sarah Blalok inside of a tank that is slowly filling with water (Similar to the Cube Trap in Saw V). Michael must drain the water and shut off the electricity by connecting numerous rotating pipes so that he can reach her and open the tank before she drowns.

Tape: Hello Sarah. I want to play a game. You pollute your body with drugs and sell your morals on the street corner for whatever you can get. Detective Tapp gave you a second chance, an escape from your addiction. But after his death, you slipped back into your old ways, didn't you? You ate drowning in your own self-pity. Drain the water from the box by aligning the release pipes. You'd better hurry, I don't think she can hold her breath forever.

The Crushing TableEdit



Michael finds a cop, Joseph Poltzer, tied to a metal table with vices by his limbs and head. Michael must complete a series of colour puzzles to shut down the device and free Joseph. Should Michael fail, the device will get to full power and crush Joseph's limbs and skull with immense pressure and speed, killing him.

The ElevatorEdit

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Michael discovers a nurse, Carla Song, who appears in an elevator shaft with her arms restrained and locked onto a metal board, which is secured by chains connected to either side of the shaft, while her legs are secured to the roof of a stationary elevator resting beneath her. Michael must balance groupings of numbers before the time expires and the elevator falls, taking Carla's lower half with it and ultimately killing her.

Tape: Hello Carla. You are a doctor at a free clinic, tending to people in need. This will be admirable, except for the fact that you steal pharmaceuticals and you sell them on the street. Your legs attached to an elevator, and your arms to the ceiling. Balance the numbers using as due numbers as possible. If you fail, the elevator will fall, tearing you in half. You feed off the addictions is the disparate and the dispute, perpetuating a cycle of addiction that is difficult to break. Well, let's see what your breaking point is.

The Burning RackEdit

Michael discovers Solomon tied by his hands, feet, and torso to a sliding cart, connected to a railing a few feet above the ground, hanging above numerous pipes. The pipes below are all linked to a heater and alternate between spewing flames. Michael must move Solomon's cart horizontally from room to room until the cart reaches the end of the series of rooms in order to set Solomon free. Each room has three sets of pipes that alternate between spewing fire for a set period of time, and it is Michael's responsibility to make sure that Solomon is not hanging above the pipes while they are active. Likewise Michael is also required to complete puzzles in the each room (moving carts to clear a path and matching symbols) while he is preventing the hot pipes beneath Solomon from burning him alive.

Campebell's Final Test (Path of Blood)Edit

If the player chooses to save Campbell, he will enter the elevator, which takes him to an in-person confrontation with Jigsaw in a doorway. Campbell is told that his son is safe, but he becomes hysterical and lunges at Jigsaw and is impaled by a hidden swinging scythe.

Michael's Final Test (Path of Flesh)Edit

If Campbell chose to die and Michael reaches the elevator, he makes it to a room with two doors: one will lead him to his freedom and he continues on to publish his stories using the case files he collected during his test, while the other door will lead him to a Pighead outfit because Jigsaw wants Michael to serve justice to the world and become another one of his apprentices. Michael's final choice is not revealed.

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